Save scumming & pause menus in SoulsBorne games are pathetic ways for low-level filthy casuals to COPE with life
Unironically yes.
Games build obstacles to test your skills, if you fail to pass an obstacle you are punished for your lack of skill and if you fail enough, the game essentially tells you "You're not good enough". It's a punishment for your lack of skill.
By using save states you are circumventing that punishment and in essence, entirely removing any chance of failure from the game. You're removing a core part of what makes any game interesting, the possibility that you may fail.
Some of the best moments I've had with video games are of me pushing through an incredibly tough situation. Beating a boss with just a sliver of health left, barely making a jump or getting to the end of a level with just one heart left. Sure there have been plenty of times when I've been frustrated because of some bullshit attack that landed and killed me, forcing to do the level all over again, but then again, I'd rather be frustrated and mad than just monotonously repeating the same part again and again and again.
IF something hits you, you load your last state, dodge what would have hit you, save, enemy fires, you die, you load, you know where the enemy is coming from so you shoot first and win, save. Etc etc.
The actual impact of failure is minimal at best, so you're not that motivated to do better or protect the character, because there's nothing really for you to lose. This is a really a big problem with gaming in general. Campaigns and single player missions become things you cannot fail, the designers actively put guards in place so that you can't shoot an ally, go the wrong way, blow something important up or anything else.
Basically what's then point of trying to improve yourself and better in a game, when there is nothing to lose by being bad?
Sure games are difficult, some games have bullshit sections that will make you kill kittens. But that's also what makes them interesting and fun. Because every time you fail and every time that frustration builds up, the act of winning becomes more and more enjoyable for you.