I ask this because I have issue with the Circana tracker charts and how it frames engagement.
Circana seems to be taking data from a handful of let’s say a thousand users thru their own random selection. This is flawed and very far and away from an accurate snapshot of the country or territories tracked. When comparing to Xbox or Steam engagements often cited by the public … things are off. Why?
Well… Circana does number of users logging in for the month. XBL’s “most played” and windows store’s “most popular” seems to be tracking number of hours put in. As does steam’s trackers … this will include both total users and the time invested by them
Circana only ranks by number of users. This includes the type to download a f2p game and dip after 5 mins. So is engagement including time invested by the player not the best way to view things?
Keep in mind that those steam and Microsoft charts are the most accurate data available. Including the totality of what is played by users on consoles connected to the internet and not flawed estimates and incomplete data. Sony has “top 10 in your country” for similar information but unsure if this is engagement, revenue, page clicks etc…
Circana seems to be taking data from a handful of let’s say a thousand users thru their own random selection. This is flawed and very far and away from an accurate snapshot of the country or territories tracked. When comparing to Xbox or Steam engagements often cited by the public … things are off. Why?
Well… Circana does number of users logging in for the month. XBL’s “most played” and windows store’s “most popular” seems to be tracking number of hours put in. As does steam’s trackers … this will include both total users and the time invested by them
Circana only ranks by number of users. This includes the type to download a f2p game and dip after 5 mins. So is engagement including time invested by the player not the best way to view things?
Keep in mind that those steam and Microsoft charts are the most accurate data available. Including the totality of what is played by users on consoles connected to the internet and not flawed estimates and incomplete data. Sony has “top 10 in your country” for similar information but unsure if this is engagement, revenue, page clicks etc…