I played some "horror" titles like Outlast, Layers of Fear and Anemsia. It doesn't really feel like horror, just a bunch of jumpscares and walking around find corridors. Anemsia did it best but nowhere far.
Then I looked at old horror titles. You can feel the tensions, the "actual" horrors. Games like
Silent hill 1-4, Siren, Dementia(I don't know how it pronounce in English, this game from Capcom for PS2), etc. Even Biohazard RE did a better job than modern horror titles, even thoufh it is more actions centric
I tried a bunch of indie horror games on Steam and some captures this really good. Have AAA devs forget how to make good horror games?
I think the mysterious part make old horror games great. Low res sprites, fog to cover low render distance and fixed camera corners and control. The brain preceives something mysterious, unknown is more scary than something in their faces(e.g cheap jumpscares). Same for films, Muholland Drive alone is scarier than 95% of horror films nowadays, and it is not even a horror film
Then I looked at old horror titles. You can feel the tensions, the "actual" horrors. Games like
Silent hill 1-4, Siren, Dementia(I don't know how it pronounce in English, this game from Capcom for PS2), etc. Even Biohazard RE did a better job than modern horror titles, even thoufh it is more actions centric
I tried a bunch of indie horror games on Steam and some captures this really good. Have AAA devs forget how to make good horror games?
I think the mysterious part make old horror games great. Low res sprites, fog to cover low render distance and fixed camera corners and control. The brain preceives something mysterious, unknown is more scary than something in their faces(e.g cheap jumpscares). Same for films, Muholland Drive alone is scarier than 95% of horror films nowadays, and it is not even a horror film