Despite being the cheapest next-gen console on the market, the Series S has proven to be a failed gamble. It seems that Phil Spencer has horribly miscalculated the global console market. Microsoft initially expected the Series S to take the world by storm with its low price point and focus on Game Pass, but despite this, by all metrics, the PS5 has outsold both the Series S and X combined, with figures ranging from 2:1 in most markets to 5:1 in others.
The market has spoken, and it is very clear that it has no appetite for a "cut-down" next-gen experience. So why has the Series S done so poorly in the global console market while the PS5 by all metrics has absolutely obliterated it?
Initially Microsoft advertised the Series S at a target resolution of 1440p, since then they have slowly backtracked on this promise due to the lack of power and developer disdain for the console. The Series has been cited as the main reason why some developers have skipped the Xbox platform all together with Larian studios almost being a very famous example of this.
The Series S cuts some corners compared to the powerhouse that is the PS5. We're talking lower resolution targets and less processing grunt. For gamers who crave those top-of-the-line visuals and silky smooth performance, the Series S just doesn't cut it.
Microsoft has tried heavily discounting the console and even literally giving the thing away in Australia, but the public still to this day refuses to care.
So is it time for Microsoft to save face, cut their losses and discontinue the Swries S?
The market has spoken, and it is very clear that it has no appetite for a "cut-down" next-gen experience. So why has the Series S done so poorly in the global console market while the PS5 by all metrics has absolutely obliterated it?
Initially Microsoft advertised the Series S at a target resolution of 1440p, since then they have slowly backtracked on this promise due to the lack of power and developer disdain for the console. The Series has been cited as the main reason why some developers have skipped the Xbox platform all together with Larian studios almost being a very famous example of this.
The Series S cuts some corners compared to the powerhouse that is the PS5. We're talking lower resolution targets and less processing grunt. For gamers who crave those top-of-the-line visuals and silky smooth performance, the Series S just doesn't cut it.
Microsoft has tried heavily discounting the console and even literally giving the thing away in Australia, but the public still to this day refuses to care.
So is it time for Microsoft to save face, cut their losses and discontinue the Swries S?