Yes we need games like stellar blade,sifu and Kena to be Playstation exclusives.
They already are exclusivesYes we need games like stellar blade,sifu and Kena to be Playstation exclusives.
More smaller AA games like in the Ps2 days
They made many recent acquisitions and are still paying related costs to the point it has been hurting their profitability, so decided to pause acquisitions for a while, because more acquisitions would hurt it more. In fact, they just fired 900 people to adjust that profitability. More acquisitions now maybe would mean more people fired.I don't understand why Sony doesn't lock these studios down after they release successful games, Sony had the chance to buy Hellogames but they didn't.
Sony should be very proactive with smaller studios
Buy Shift Up as well
Have you ever listened to those groups that had a 1 hit wonder? In most cases, the rest of their albums songs are terrible.I don't understand why Sony doesn't lock these studios down after they release successful games, Sony had the chance to buy Hellogames but they didn't.
Sony should be very proactive with smaller studios
Buy Shift Up as well
Have you ever listened to those groups that had a 1 hit wonder? In most cases, the rest of their albums songs are terrible.
Imo if Sony should buy someone it should be someone with a track record over time, with multiple great games.
Media Molecule is literally a one hit wonderYet Sony bought Media Molecule after Just Littlebigplanet. Sometimes you need to invest and put a little faith in these small studios
was, by the time Sony bought them.Media Molecule is literally a one hit wonder
Sadly, yes. LittleBigPlanet is one of my favorite games of all time but all of their games including the sequel of LBP couldn't capture the magic of LBP.Media Molecule is literally a one hit wonder
No, all their games have been profitable and all of them won many awards.Media Molecule is literally a one hit wonder
Buying a dev Sony gets 100% of the revenue and profit they make everywhere, instead of 30% (or a bit mor if 2nd party) in their platform. They also their IPs -in case of 2nd party in most cases too-, and secure them in a long term scenario counting with them to fit them strategically in their multi year roadmaps of 1st and 3P release better adapting them as needed to their strategies.With everything going multiplat and with Microsoft releasing games on Playstation. What's the point of buying developers? It's more profitable to get that 30% cut without worrying about cost, headcounts, and all management shit.
Why do you feel the need to lie so blatantly? Only Little Big Planet 1 & 2 were profitable. TearAway & Dreams weren't. They were just lucky their chest two games made a ton of profit it kept them in the green for years after.No, all their games have been profitable and all of them won many awards.
Inform yourself with what Media Molecule bosses said in interviews or go to read their publicly available yearly profits and shut the fuck up. They said some time after releasing Dreams that all their games had been profitable.Why do you feel the need to lie so blatantly? Only Little Big Planet 1 & 2 were profitable. TearAway & Dreams weren't. They were just lucky their chest two games made a ton of profit it kept them in the green for years after.