How successful sales wise do you think Rise of Ronin will be?

How successful do you think it will be in terms of sales?


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Danja1187

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With that price point ... I dunno maybe 1 - 3 million. But I am low balling since it's a team Ninja game but the market is due for another great samurai game, so could end up selling better.

Unfortunately my purchase will have to wait until I'm done with the GOTY - Dragons Dogma as nothing will be touching that.
 
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Yurinka

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I'd say it will sell around 5M copies, ok profitable sales for a (not huge) AAA budget like this one.

Let's say Sony gets an average of $45 per copy removing external costs such as physical retailer costs, taxes, making physical items and shipping, so with 5M would be $225M, which I assume should be way more than what the game did cost.
 
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flaccidsnake

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I think it will disappoint. It's like 2 weeks away and the marketing isn't reaching me. Looks like a great game tho.
 

Yurinka

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I think it will disappoint. It's like 2 weeks away and the marketing isn't reaching me. Looks like a great game tho.
Maybe the marketing isn't reaching you because it's targeted to the PC fans, not the PC players. They posted several trailers and videos in the PlayStation youtube channel, articles in the PS blog, PS social media, ads, etc.

The hype for Dragons Dogma keeps growing. They need to move the date already. Sony is way too stubborn.
They are different games typè in different settings, and games keep selling for years. There's no issue on releasing both the same day. Look at the Horizon games: they are selling great and released with Breath of the Wild and Elden Ring, way more important games than Dragon's Dogma.
 
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peter42O

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Voted that it will break even. Probably a minimal profit but I don't see it selling gangbusters. Probably around 3m or so life time.
 

flaccidsnake

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Maybe the marketing isn't reaching you because it's targeted to the PC fans, not the PC players. They posted several trailers and videos in the PlayStation youtube channel, articles in the PS blog, PS social media, ads, etc.

If im not flagged as a PS fan and PS5 owner by the ad targeting systems, the systems aren't working.
 

Gediminas

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3M sales would be a dream for them in first few months, i would say, 1-2M first few weaks would be great.
 
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Kokoloko

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Probably the same as Nioh but with a bunch of other games so close it might take awhile. Positive reviews will help.
Its alot more ambitious than Nioh and it deserves good sales.

It will at least break even but it deserves more
 

Evilnemesis8

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Probably the same as Nioh but with a bunch of other games so close it might take awhile. Positive reviews will help.
Its alot more ambitious than Nioh and it deserves good sales.

It will at least break even but it deserves more

Rise of the Ronin has been in development in some capacity since 2015 and Koei Tecmo says they expect 5M+ sales from the title.
It needs to sell more than the Nioh games due to its increased scope/budget or else it'll be a less profitable project.

I will say that early pre-release, I don't see really a much increased buzz around the game that would lead me to believe in some big launch increase, we'll have to see how things develop closer to release.

For reference Nioh 1 and 2 were announced to have sold more than 7M in October 2022(combined).
 

Gediminas

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Rise of the Ronin has been in development in some capacity since 2015 and Koei Tecmo says they expect 5M+ sales from the title.
It needs to sell more than the Nioh games due to its increased scope/budget or else it'll be a less profitable project.

I will say that early pre-release, I don't see really a much increased buzz around the game that would lead me to believe in some big launch increase, we'll have to see how things develop closer to release.

For reference Nioh 1 and 2 were announced to have sold more than 7M in October 2022(combined).
where they say they need 5M+ sales? it is ridiculous number really. they started developing from 2017 and used other games assets to make it, so budget is not that high compared to other AAA games.
 

Evilnemesis8

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where they say they need 5M+ sales? it is ridiculous number really. they started developing from 2017 and used other games assets to make it, so budget is not that high compared to other AAA games.

How did you get any of that from my post? This was not at all what I typed.
All I said was that the project was quite a bit more expensive than their previous games(Nioh 1 and 2) which is assuredly true.
To make the same amount of profit as their previous games Ronin would have to sell more to get the same returns.
Not a metric ton more, but more.

You also have to take into account that the longer development time(and probably larger team) means that they would have a greater commercial expectation for this title because of opportunity cost.
They could've been doing two smaller projects, or have already released another game scoped like their previous ones.


The 5M+~ sales is not a break even point, but a "sales expectation" type of thing.
Maybe the people in charge think open world means way more sales, not too unsurprising considering just how many copies many open world type games tend to sell.



Koei Tecmo confirmed "Rise of the Ronin" is a title it hopes to sell more than 5 million copies as one of important strategic pillars of the company's mid-term growth strategy.

I could still try to snoop around and find the potentially translated Q&A transcript to get a more accurate representation of what was said from by the Koei Tecmo's CEO, but eh... It does feel like something a CEO would say "mid-term growth strategy".
 

Gediminas

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How did you get any of that from my post? This was not at all what I typed.
All I said was that the project was quite a bit more expensive than their previous games(Nioh 1 and 2) which is assuredly true.
To make the same amount of profit as their previous games Ronin would have to sell more to get the same returns.
Not a metric ton more, but more.

You also have to take into account that the longer development time(and probably larger team) means that they would have a greater commercial expectation for this title because of opportunity cost.
They could've been doing two smaller projects, or have already released another game scoped like their previous ones.


The 5M+~ sales is not a break even point, but a "sales expectation" type of thing.
Maybe the people in charge think open world means way more sales, not too unsurprising considering just how many copies many open world type games tend to sell.





I could still try to snoop around and find the potentially translated Q&A transcript to get a more accurate representation of what was said from by the Koei Tecmo's CEO, but eh... It does feel like something a CEO would say.

you just posted one of the biggest Playstation haters on internet.

NioH was first shown in which year 2007 or 2008? didn't see anywhere that they said we need even more sales than 5M+ of longer development.

this game doesn't scream anywhere that it costs more than NioH 2 for example, production values aren't there, it is still looks like PS3 game with reused assets from previous games. NioH 2 looks better for 2020 game.

i am talking about realistic expectations.
 

Evilnemesis8

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NioH was first shown in which year 2007 or 2008? didn't see anywhere that they said we need even more sales than 5M+ of longer development.

And no one has said that? Again, am I being unclear here?

The Koei Tecmo CEO, via Takashi says that he hopes the game can sell that.
In CEO talk, that usually means 5M~ is on the higher end of their expectations.
Meaning that the floor for Koei Tecmo's sales expectations is probably around 3.5M-4M~

Nobody has said they need 5M.

this game doesn't scream anywhere that it costs more than NioH 2 for example, production values aren't there

Cost is how many employees have been working for how many months on a project, not how pretty a game might subjectively look to one person or another, although those things can be related, obviously.
But I can tell you from the trailers and such, that those 3 open world cities and all that Rise of the Ronin contains is generally more costly project than the level based Nioh games as a rule of thumb, way different game complexity.


I am talking about realistic expectations.

Realistic expectations are moot, only the publisher's expectation is the important one.
If Square Enix wants to sell a gazillion Tomb Raider copies in 1 year and it only sells a billion, they're still mad.


The 7 years dev time was from the PS blogspot in 2022 by the Producer/Director, so that'd be 9 years.
Some quotes from the article:

Here at Team Ninja, we are incredibly excited to introduce our very latest action RPG game which takes you on an epic and unfettered journey as a Ronin at the dawn of a new era in Japan. It was seven years ago when we first began this project.

We at Koei Tecmo, have had many titles in the past that were based on history. But with Rise of the Ronin, we set out to take the next big step. This is undoubtedly the most ambitious and challenging project for Team Ninja Studio to date. Yet we will allow our experience in creating samurai and ninja action games to guide us through this journey.

Most ambitious and challenging is producer/director speak for saying that the game cost more to make.

On Mobygames:
Nioh 1 has 770 people/791 credits
Nioh 2 has 880 people with 903 credits.
Wo Long has 780 people/806 credits

All those games have fairly similar amount of credits.

Once Rise of the Ronin gets added, we can have a look at how many people are on that list to get a better understanding of how much more "ambitious" the project was or was not.


Lastly, I want to talk about this bit in particular:
NioH 2 looks better for 2020 game.

Nioh 2 also started development shortly after the release of the 1st game, meaning development was from 2017 till 2020.
That's 3 years of development, a very different timeline compared to a game like RoR which took triple that amount(I'm sure it spent a couple years in pre-production at a reduced headcount, but still).

RoR is taking much much longer to make, it will be more expensive.
Production cost of a game isn't just how pretty it looks, sometime a game development takes much longer than originally thought, either because of difficulties during development or the scope of a project gets ever larger, but I am sure that RoR releasing in 2024 was probably not the initial release date for this game internally.
 

Gediminas

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And no one has said that? Again, am I being unclear here?

The Koei Tecmo CEO, via Takashi says that he hopes the game can sell that.
In CEO talk, that usually means 5M~ is on the higher end of their expectations.
Meaning that the floor for Koei Tecmo's sales expectations is probably around 3.5M-4M~

Nobody has said they need 5M.



Cost is how many employees have been working for how many months on a project, not how pretty a game might subjectively look to one person or another, although those things can be related, obviously.
But I can tell you from the trailers and such, that those 3 open world cities and all that Rise of the Ronin contains is generally more costly project than the level based Nioh games as a rule of thumb, way different game complexity.




Realistic expectations are moot, only the publisher's expectation is the important one.
If Square Enix wants to sell a gazillion Tomb Raider copies in 1 year and it only sells a billion, they're still mad.


The 7 years dev time was from the PS blogspot in 2022 by the Producer/Director, so that'd be 9 years.
Some quotes from the article:





Most ambitious and challenging is producer/director speak for saying that the game cost more to make.

On Mobygames:
Nioh 1 has 770 people/791 credits
Nioh 2 has 880 people with 903 credits.
Wo Long has 780 people/806 credits

All those games have fairly similar amount of credits.

Once Rise of the Ronin gets added, we can have a look at how many people are on that list to get a better understanding of how much more "ambitious" the project was or was not.


Lastly, I want to talk about this bit in particular:


Nioh 2 also started development shortly after the release of the 1st game, meaning development was from 2017 till 2020.
That's 3 years of development, a very different timeline compared to a game like RoR which took triple that amount(I'm sure it spent a couple years in pre-production at a reduced headcount, but still).

RoR is taking much much longer to make, it will be more expensive.
Production cost of a game isn't just how pretty it looks, sometime a game development takes much longer than originally thought, either because of difficulties during development or the scope of a project gets ever larger, but I am sure that RoR releasing in 2024 was probably not the initial release date for this game internally.
ÀAA =/= AAA the same as some can be said about semi-open and linear games.

Do you want to say this game is bigger and more ambitious than Elden Ring?
Or semi open God of War Ragnarok?(Which should be cheaper)

For example NioH take even more time to develop than Ronin, yet, they sold 1M and was happy and made a sequel which was more complex and had bigger production values.

Yet now, they expect 5M+?
Yet again, you quoted a guy, who hates playstation, makes fud, and negative spins etc.. his only goal to shit on it. If it won't sell 5M+, he is coming with doom and gloom articles how it is bombed, how game should have been on PC/Xbox etc.

I think, we argue on different topics. So we can stop here 🙂 have a nice day, it was nice talk.