"Mirogana is dense and multi-leveled, but it was intentionally designed to not be a sprawling city like in other open-world games. "If you open up the map, the location that we've built for Mirogana is quite compact," creative director Julian Gerighty says. "What we wanted to do is to have something that is very dense in activities rather than super expansive where you get lost, and there's not much to do. It's very, very focused on providing a dense, busy city experience."
This is a positive for me!