I feel that with the really bad first impression of the game, there's a lot of people who are waiting for reviews. That's going to make or break the game, so to speak. As in, how high the commercial floor/ceiling for the game can be.
Pretty sure Bend Studios' newest project only got greenlit like back in 2022(?), so you're not going to see jack shit for a long time.
It's a State of Play, you're not going to see the next big titles from SIE there.
Because PS3 is not backward compatible, it's simple as that really. Lot of...
It really seems like PS studios, back in 2021-2022, saw the margins go down and the fact that many big franchises had either just released a new game or were still some time away(2024+) and greenlit a few remaster projects that would probably take around a 1 1/2 years~ to make with a small team...
No, underperforming is coming short. That number is not underperforming, it's called a nuclear bomba.
A lot of lost money, especially with the fact Ubisoft had to pay % amount for each copy sold to Disney and the upfront licensing. I'm sure Disney paid for a portion of the development of the...
Not quite billionaires actually, but yes, they've got hundreds of millions of dollars in the bank.
They can still lose the case depending on what Nintendo found.
Depends what they found really. PocketPair has made enough money from the game that they can afford a pretty good legal team, so I suspect that Nintendo probably thinks they've got a good argument.
It is also possible that because PocketPair is Japanese, it's easier to sue and win for patent...
In my experience, as a watcher of Steam, JRPGs do about 10-25% of the launch sales even for Day 1 titles.
There's a few exceptions of course, like Granblue Fantasy Relink(but that's because 50% of reviews come from China.)
Looking at SteamDB estimates, and thinking of a "realistic" number for...
Not surprised by this take by Richard, I remember that when it first dropped, he pointed out that any consoles past a certain price point(I forgot what it was) saw strong diminishing returns on sales volume. Heck, even with the PS5, we're seeing that many people that buy consoles are quite price...
I mean, if you're seeing downward sales and are not happy with that as a publisher there's only two options.
You need to put forth products that more people want, or have to reach a bigger audience(releasing elsewhere).
Both recent FFs had good(XVI) to awesome(FF7P2) review scores and yet it's...
I mean, not really? Marvel's Avengers actually lost money to SE and not just "underperformed."
GotG probably made a profit, but a very marginal one, especially with that Marvel cut. You dont' spend like 150M+ to make just a little bit of money.
NEO was another flop.
Just Cause 4 was/is a mess...
Sony probably doesn't want to deal with the cartridges for the Switch version and all that jazz.
Bandai Namco already got their publishing arm worldwide(and a very strong presence in Japan specifically) and they've got a great working relationship with Nintendo.
Edit: Bandai Namco also has a...
Very.
It shows what I've(and many others) been saying that lingering technical issues and bad balance policies have most likely lead to a steeper drop for the game regardless of the lack of big content drop. Obviously for the game to have stayed at a high number of users, it needed both. But...
The issue with Square Enix is that they have no set strategy when it comes to PC among individual projects.
Timetables are fluid, quality is highly variable in negative way, etc...
Hard to develop a new audience for your franchises on a new platform if they don't know when you stuff is coming...
It's not about buying the report or not.
The game comes out October 31st, for most triple A releases, it's not very often that a game will be within the Top 100 at this point in time. The game is coming out in 6 weeks. This is the same type of articles as "X lost 90% of Steam CCUs in Y time"...
Completely within the realm of possibility, 30 FPS ---> 60 FPS is quite the jump.
Anyhow, this is a telephone game at this point, just wait for the actual podcast.
Internal resolution tells you nothing, you have to see the actual Image Quality in action here.
I also want to stress that a lot...
No fucking idea, it's probably an idea from the suits at Annapurna Pictures, and/or Megan Ellison.
Which means it's probably a stupid idea like so many of them coming from non-endemics to Gaming.
There's a reason everyone from there resigned once negotiations broke down. That's not something...
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