But they already do that, Mandalorian and it's Virtual Production workflows is one example.
Recently on of the episodes of Love Death and Robots was entirely rendered in UE5, I tried really hard to notice something but it was quite uncanny and not that far away from an offline render.
It's...
And to add to the discussion, I don't know a of a single show that it's pipeline isn't geared towards compositing workflows. What comes out of a production render and what comes out of the compositing pipeline is a night and day difference.
LOL, that kind of thing isn't used in production renders as well, we fake it as much as possible. Same with gobo shadows for instance, lot of times it's pushed towards compositing. Nuke is very powerful for this, using point position passes and normal passes to project light/shadows even...
Apples and Oranges comparison. Elden Ring has not the best souls combat, God of War has not the best hack and slash combat.
PS: Who wants to PvP on Elden Ring? So I can show you guys how broken the game is hahahaah
This is one game that will definitely not make it into my Xbox Series X. There will be other, more interesting options, like Plague Tale Requiem and Warhammer Darktide.
Well, I grew up with games costing way over 100$.
On Sega Genesis the average price was 85$ and some games like Virtua Racing cost over 120$.
SNES games were even more expensive. And back then the games cost to make was just a tiny tiny fraction of what they cost today.
So yes, 70$ is fair in...
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