AMD announces FSR 3.1, allegedly drastically improves upscaling

anonpuffs

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AMD FSR 3.1 Announced at GDC 2024, FSR 3 Available and Upcoming in 40 Games​


AMD_FSR_3_1_blog_title_banner_1920x600.jpg

Last September, we unleashed AMD FidelityFX™ Super Resolution 3 (FSR 3)1 on the gaming world, delivering massive FPS improvements in supported games. AMD FSR 3 is the latest version of our cutting-edge open upscaling technology – adding advanced frame generation technology for significant framerate boosts in supported games2 and a new “Native AA” quality mode for enhanced image quality, all supported across a wide range of graphics cards, from both AMD and other vendors.



Following the launch of AMD FSR 3 and the first two supported games, Forspoken and Immortals of Aveum™, we released the source code for developers on GPUOpen in December 2023, including updates that added support for variable refresh rate (VRR) technology like AMD FreeSync™ and improvements to FSR 3 frame pacing for a more fluid gaming experience when frame generation is enabled. The first game to be released with this improved version of FSR 3 was Avatar: Frontiers of Pandora™.
Since the start of 2024, we have seen a rapid acceleration in the adoption of AMD FSR 3 in games, with some amazing titles launching and being updated with FSR 3, such as Like a Dragon: Infinite Wealth, Starfield, The Last of Us™ Part I, and many more. That brings us to a total of 40 available and upcoming FSR 3 games (as of March 20, 2024) in just the first six months since its release. Now at GDC 2024, we have just announced AMD FSR 3.1, which is the latest update to our open upscaling and advanced frame generation technology. Read-on to learn more about it.
Introducing AMD FSR 3.1 with Improved Upscaling Quality


Announced today at our GDC 2024 “High Performance Rendering in Snowdrop Using AMD FidelityFX™ Super Resolution 3 (FSR 3)” presentation, AMD FSR 3.1 will have some significant improvements, new capabilities, and updates:


  • Upscaling image quality improvements:
    • Improved temporary stability at rest and in movement – less flickering and/or shimmering and “Fizziness” around objects in motion.
    • Ghosting reduction and better preservation of detail.
  • Decoupling FSR 3 upscaling from frame generation:
    • Allows FSR 3.1 frame generation technology to work with other upscaling solutions.
  • New AMD FidelityFX API:
    • Makes it easier for developers to debug and allows forward compatibility with updated versions of FSR.
  • Vulkan® and Xbox Game Development Kit (GDK) support.

AMD FSR 3.1 will be available for developers on GPUOpen in Q2 and will be coming to games later this year.



AMD FSR 3.1 Upscaling Quality Improvement Examples



The first announced game to be getting AMD FSR 3.1 is Ratchet & Clank: Rift Apart from Insomniac Games, Nixxes Software, and Sony Interactive Entertainment. The game update will add all the goodness of FSR 3.1, including decoupling frame generation from upscaling, so it can be used with the other upscaling solutions the game supports, and improvements to FSR temporal upscaling image quality. Below you can see examples from Ratchet & Clank: Rift Apart that show some of the upscaling improvements of FSR 3.1.

RACRA_LOGO_SECONDARY_1500px.png



TEMPORAL STABILITY
R&C_AMD_FSR 2_2_temporal_stability.gif
R&C_AMD_FSR 3_1_temporal_stability.gif
AMD FSR 2.2AMD FSR 3.1




GHOSTING REDUCTION
R&C_AMD_FSR 2_2_ghosting.gif
R&C_AMD_FSR 3_1_ghosting.gif
AMD FSR 2.2AMD FSR 3.1


These GIF examples were taken from video captures of Ratchet & Clank: Rift Apart running at 1080p using AMD FSR 2.2/3.1 Performance mode.


Ratchet & Clank: Rift Apart will be getting FSR 3.1 in a game update coming in later this year.

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anonpuffs

anonpuffs

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I'll test it out, is it available now in R&C?
Q2 for developers, not deployed yet. Like every software AMD announces, don't hold your breath. Still, late is better than never as FSR 2.2 was basically unusable at any res lower than 4k Quality mode due to the excessive amounts of artifacting
 

Systemshock2023

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AMD always over promises and underdelivers on the GPU front. It's amazing how much Intel has done with a single GPU release. Hopefully they can lot fire on their asses with battlemage.