Some developers at Naughty Dog continue to ask themselves a question that has haunted the studio for years: Is it worth it?
kotaku.com
If you are crunching harder than you should be because you are behind schedule, then that comes down to setting unrealistic goals and obviously points to mismanagement either at a high Producer/Studio head level or on a team/department level. Crunch is a natural thing that has been in every aspect of business and sometimes life, think college. But a lot of how much you crunch is decided by project management and keeping deadlines.
Naughty Dog after Bruce left started to falter after he setup specific proejcts. After those projects that he had setup on a good path, ND kind of started having problems.
343's mismanagement was one that went on uncorrected. It seems now after the last of us part 2 debacle and after Herman Hulst among others within Sony are now not allowing ND to be this open/running wild studio.
There's a reason so much shuffling has been happening this gen, and its because Sony wants efficiency, because their competition isnt just consoles now.
Look at Media Molecule, Sony gave them insane freedom, and Dreams though a cool idea didn't work out, or Molecule couldn't make enough content or even finish the PC version that was supposedly talked about within the studio.
Now people are shifting around because the studio is being re-organized.
Insomniac, Santa Monica, and GG are all firing on all cylinders. I mean look at Housemarque, they are a third of the size of ND yet put out a game, Expansion DLC, and helped make the PC version with Climax Studios.
Santa Monica did a lot of the heavy lifting for the PC version, and worked with JetPack Interactive.
Jetpack Interactive is also still working on the God of War franchise…
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