I've been thinking about my recent gaming experiences and I can think of various sections and modes that I didn't enjoy or felt superfluous.
You may or may not agree with me but Street Fighter 6 has the world tour mode that I just didn't enjoy and acted as more of a barrier and annoyance than anything else, locking many trophies behind the mode.
God Of War Ragnarok was a game I loved but even I must say that the Jotunheim section was far too long and many of the Atreus sections felt I needed, even though they did flesh out some characters and their motivations.
Spider-Man 2 had similar problems with some side missions being high quality but then a few were just frustrating and felt like utter filler. Again...I loved Spider- man 2, this is meant as constructive feedback.
I would point to Ratchet and Clank Rift Apart as a game with very little bloat, that moved along at a great speed, very well paced.
What do you think? Am I wrong? Do you have different views on these sections and tell me about games you played and how they were paced and what felt like bloat?
You may or may not agree with me but Street Fighter 6 has the world tour mode that I just didn't enjoy and acted as more of a barrier and annoyance than anything else, locking many trophies behind the mode.
God Of War Ragnarok was a game I loved but even I must say that the Jotunheim section was far too long and many of the Atreus sections felt I needed, even though they did flesh out some characters and their motivations.
Spider-Man 2 had similar problems with some side missions being high quality but then a few were just frustrating and felt like utter filler. Again...I loved Spider- man 2, this is meant as constructive feedback.
I would point to Ratchet and Clank Rift Apart as a game with very little bloat, that moved along at a great speed, very well paced.
What do you think? Am I wrong? Do you have different views on these sections and tell me about games you played and how they were paced and what felt like bloat?