What about Tango's other projects? Why did Krafton feel these games – Ghostwire: Tokyo, The Evil Within – help to justify the studio's acquisition?
We primarily focused on Hi-Fi Rush. It was more of a strategic decision. It would've been great to get all the IPs but the team was working on Hi-Fi Rush 2 and the others were working on anniversary content for The Evil Within. Knowing Microsoft's direction with the IP sale, we didn't want to push too far with this acquisition, so we primarily had Hi-Fi Rush under discussion because it would complicate the process and elongate the entire negotiation process.
"We don't want to just replicate successful games": Behind Krafton's acquisition of Tango Gameworks
South Korean publisher Krafton became the unlikely saviour of Japanese developer Tango Gameworks in August, following M…
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