Billbill-kun: Astro Bot is being announced soon

John Elden Ring

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  • The game will be called simply "Astro Bot".
  • Will be revealed within the next 15 days.
  • A part of the game will be set on a desert.
  • There's a new robot character that resembles a fox.

According to reputable insider billbil-kun, a new Astro game, simply titled Astro Bot, will be announced for PS5 within the next 15 days. Part of the game is set in a desert environment, and one of the new characters is a fennec fox in the form of a robot.

 
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Gamernyc78

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Fuck yes!!!!

A new Astro game is in development at Sony by Team Asobi, and an announcement is expected to come over the next two weeks.

According to reliable data miner billbil-kun, he is of the relief that the game will simply be called “Astro Bot”. He adds that the official announcement of the new game “should be made within 15 days”.

“Among the other information we have obtained, it seems that part of the game will be playable in an environment located in the heart of a desert,” he said. “One of the new characters in this game would be a fennec in the form of a robot sharing some similarities with Astro.”
 

Yurinka

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I assume the PS Showcase will be June 6th, the day before Sumer of Doritos fest. I assume that if this is real would be there, with the CoD BO6 gameplay reveal.
 
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Nhomnhom

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So far the series has terrible names and a new game named Astro Bot would make it even worse.

Anyway, great underrated series , I had more fun with it than playing newer Mario games, sue me.
 
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TigerFang

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I was worried about Team Asobi since the last game was free & they've made basically no money since they reformed from Team Japan.

But I'm really really happy to see them back.
 

Evilnemesis8

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Besides the fact that I like platformers and I am the target audience for this.
I am interested to see what kind of appetite there is for this type of game within the current PlayStation ecosystem.
Provided the game is good, it should be the perfect test case to find out.
 
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Nhomnhom

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Internal Sony studios have spent most of their time this gen discussing if they should announce games or keep them a secret forever.
 

Say1nMan

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Good that they're investing heavy on the Astrobot IP. Need to go back and finish Playroom since I took a stop from it as soon as I reached the part where motion control was heavily used in those levels. Motion control part of the game was not enjoyable.
 

anonpuffs

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I was worried about Team Asobi since the last game was free & they've made basically no money since they reformed from Team Japan.

But I'm really really happy to see them back.
I hope they get attributed some money for every ps5 sale and game launch.
 

Johnic

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Showcase non believers will be hit with a 500kg bomb soon.

Seems like my source was right, that Sony really killed the PSVR2 after seeing the firewall ultra sales. Sad.
Yeah, it even started before that. There just wasn't much confidence in PSVR2. It's great tech but it was treated worse than the Vita. There just wasn't enough good 1st party support.
 
24 Jun 2022
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Besides the fact that I like platformers and I am the target audience for this.
I am interested to see what kind of appetite there is for this type of game within the current PlayStation ecosystem.
Provided the game is good, it should be the perfect test case to find out.

More than you probably think.

Sonic sales splits on the UK boxed charts were generally even between Switch and PS4/PS5, at times with the latter ahead. And we already know Rift Apart sold 4 million copies on PS5 alone before the PC port released. Those are great numbers for a cartoony platformer-based game that's not named Mario.

As long as the budget is sensible, as some mid-budgeted AA (or between that and a high-budget AA), this game should do more than fine and can probably hit 3-5 million lifetime (over 2-4 year period) on PS5 with right combination of quality, marketing, pricing, promos, and occasional new content.

And if I were Sony, after some time as a PS5 exclusive, if I were thinking of porting elsewhere, I'd target mobile over PC. The game could probably be easily retrofitted with a structure fitting a mobile audience, that could open up monetization options you can't do on PC. Also it would probably be more appealing to a larger audience on mobile gaming than the PC equivalent.

I also think with that type of structural change on PC, they can probably actually get away with a shorter porting window since someone who'd prefer the game the traditional way will get it on PS5, but someone who wants it in a more mobile-like way will get it through a mobile store (maybe SIE could partner with Apple to put it in Apple Arcade in some capacity). Also the mobile version would likely have lower performance than the PS5 one, so those who'd want the best-performing version would opt to get it on PS5.

You see, Sony? You probably can do a multiplatform strategy with shorter staggers or even Day 1 on multiple devices. You just chose the wrong device priority to primarily focus on (PC). Use PC for most GAAS only; use mobile for most AA traditional & some GAAS only. Keep some GAAS, AA traditional & all AAA traditional exclusive to your console.

It's literally that easy.