Surely all the people mourning the loss of Japan Studio's whimsy will support this game. Surely it wasn't performative.
(No but seriously I do hope it sells.)
(No but seriously I do hope it sells.)
Yeah I think mobile is a good, non-competing pathway. Keep it away from the sewer rats on SteamMore than you probably think.
Sonic sales splits on the UK boxed charts were generally even between Switch and PS4/PS5, at times with the latter ahead. And we already know Rift Apart sold 4 million copies on PS5 alone before the PC port released. Those are great numbers for a cartoony platformer-based game that's not named Mario.
As long as the budget is sensible, as some mid-budgeted AA (or between that and a high-budget AA), this game should do more than fine and can probably hit 3-5 million lifetime (over 2-4 year period) on PS5 with right combination of quality, marketing, pricing, promos, and occasional new content.
And if I were Sony, after some time as a PS5 exclusive, if I were thinking of porting elsewhere, I'd target mobile over PC. The game could probably be easily retrofitted with a structure fitting a mobile audience, that could open up monetization options you can't do on PC. Also it would probably be more appealing to a larger audience on mobile gaming than the PC equivalent.
I also think with that type of structural change on PC, they can probably actually get away with a shorter porting window since someone who'd prefer the game the traditional way will get it on PS5, but someone who wants it in a more mobile-like way will get it through a mobile store (maybe SIE could partner with Apple to put it in Apple Arcade in some capacity). Also the mobile version would likely have lower performance than the PS5 one, so those who'd want the best-performing version would opt to get it on PS5.
You see, Sony? You probably can do a multiplatform strategy with shorter staggers or even Day 1 on multiple devices. You just chose the wrong device priority to primarily focus on (PC). Use PC for most GAAS only; use mobile for most AA traditional & some GAAS only. Keep some GAAS, AA traditional & all AAA traditional exclusive to your console.
It's literally that easy.
Yeah I think mobile is a good, non-competing pathway. Keep it away from the sewer rats on Steam
There is also the possibility to have dedicated companion apps/games to bigger titles.It also just makes too much sense, at least for AA games. No mobile phone's going to provide PS5-level performance for at least another 10 years if not longer than that, so even if the games were Day 1 across both platforms, you'd still get:
-Better performance on the console version-Traditional structure to access the content on console vs. mobile monetization structure for phone devices-Superior native input options (controller vs. touchscreen inputs)
Leveraging mobile instead of PC for those games (and maybe a very small number of specific AAA games) is far less encroaching on the console so the two platforms can coexist better. Plus mobile's a much bigger market for gaming dollars than PC so that just makes it more of a no-brainer IMO.
There is also the possibility to have dedicated companion apps/games to bigger titles.
Imagine how much money they left on the table for not having an app where you could slap Atreus in the face when GoW released. 10 free slaps a day, more if you watch ads.
Damn, that is a really good point . But even jokes aside, that would have been a good thing to do and expand off of.
And a good example of SIE dropping the ball with their multiplat strategy up to this point. They got so wrapped up in temporary growth of PC (because of console shortages) that they completely misread the real synergy in mobile instead.
Locking this team into the tiny VR userbase again would be the crimeNo VR would be a crime.
Yup. It could also kill this studio.Locking this team into the tiny VR userbase again would be the crime
Locking this team into the tiny VR userbase again would be the crime
Yup. It could also kill this studio.
It's stupid to talk about the loss of Japan Studio in threads about new Team Asobi or XDEV Japan games because they are the internal 1st party development and 2nd party management/publishing/support parts of Japan studio who -even if rebranded and in new offices- continue doing the same work in the same building as they did before the restructuring.Surely all the people mourning the loss of Japan Studio's whimsy will support this game. Surely it wasn't performative.
(No but seriously I do hope it sells.)
With the restructuring both Team Asobi and XDEV Japan got a new and bigger office where they are growing in the same building they already were: the SIE Japan HQ building.I was worried about Team Asobi since the last game was free & they've made basically no money since they reformed from Team Japan.
But I'm really really happy to see them back.
In addition to Helldivers 2, minimum Concord, Until Dawn Remake, Marathon or Firegame$ will release day one on PC. Bungie and MLB games will continue releasing day one on rival consoles. They will continue porting old games to PC, in addition to continue working on multiple mobile games.And a good example of SIE dropping the ball with their multiplat strategy up to this point. They got so wrapped up in temporary growth of PC (because of console shortages) that they completely misread the real synergy in mobile instead.
I definitely will.Surely all the people mourning the loss of Japan Studio's whimsy will support this game. Surely it wasn't performative.
(No but seriously I do hope it sells.)
Literally my point. Asobi is made of a lot of the same people whose work they allegedly loved, but they wouldn't support. This would be their chance to put up or shut up.It's stupid to talk about the loss of Japan Studio in threads about new Team Asobi or XDEV Japan games because they are the internal 1st party development and 2nd party management/publishing/support parts of Japan studio who -even if rebranded and in new offices- continue doing the same work in the same building as they did before the restructuring.
And a good example of SIE dropping the ball with their multiplat strategy up to this point. They got so wrapped up in temporary growth of PC (because of console shortages) that they completely misread the real synergy in mobile instead.
Sony has dedicated mobile devs.More bad takes from you.
Mobile is REALLY hard. They tried to get into Mobile with ForwardWorks all the way back in 2016. The problem with mobile is similar to the problem they had with Vita and PSP in the sense that you generally need entirely separate development for mobile and the mobile market is so hit and miss.
miHoYo started in 2011. A decade later they're worth billions with the aid of a breath of the wild clone as a GaaS.
This is why Sony is investing in South Korea and in China, but saying they misread it lacks any understanding of the difficulty of having success in mobile. It's just not easy and there is so much luck involved.
PC on the other hand is relatively easy and we've already seen Sony produce their fastest selling title ever because of their PC strategy.
It is better than Mario. Much better.So far the series has terrible names and a new game named Astro Bot would make it even worse.
Anyway, great underrated series , I had more fun with it than playing newer Mario games, sue me.