Bungie Announces Marathon | PlayStation Showcase

John Elden Ring

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5 Jul 2022
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The latest entry in the science fiction shooter series was revealed with a trailer at the PlayStation Showcase on Wednesday, which is viewable below.

The studio’s first completely new project in over a decade is currently in development for PS5 and PC with full cross-play and cross-save.

“A sci-fi PvP extraction shooter, Marathon will find players engaging one another as cybernetic mercenaries known as Runners, exploring a lost colony on the planet of Tau Ceti IV in search of riches, fame, and infamy,” Bungie editorial lead Brian Ekberg wrote on the PlayStation Blog.

  • Bungie's Marathon is in dev for PS5/Xbox Series/PC with full cross play and cross save (pvp extraction shooter)

Marathon merch already available for preorder https://t.co/oyasvW5582

https://blog.playstation.com/2023/05/24/bungie-unveils-marathon/

Today Bungie makes history with the announcement of its first completely new project in more than a decade: Marathon. A sci-fi PvP extraction shooter, Marathon will find players engaging one another as cybernetic mercenaries known as Runners, exploring a lost colony on the planet of Tau Ceti IV in search of riches, fame, and infamy. Marathon is currently in development for PlayStation 5 and PC with full cross-play and cross-save.

To mark the announcement, we spoke with Marathon General Manager Scott Taylor and Game Director Christopher Barrett to find out more about where we are in the race towards Marathon.

Today you announced Marathon – the first entirely new project announcement from Bungie in more than a decade. How hard has it been keeping this under wraps for so long?

Scott Taylor:
So hard! It’s so wild to be talking about this in front of the world. As a team, we’ve been completely immersed in developing this world behind closed doors at Bungie. Even though there’s still a long way to go before release, it’s fantastic to be able to open up (even just a little) and share what we’ve all been working on.

The name “Marathon” obviously conjures up visions of the original game from 1994 but this is something new.

Christopher Barrett:
Finding the right balance is one of the most fun parts of development! We have a tremendous amount of respect for the original Marathon games and, from the very start, we’ve wanted to honor that, especially the mythology, story, and themes of the world. At the same time, our vision for this game is something new. It’s not a direct sequel to the originals, but something that certainly belongs in the same universe and that feels like a Bungie game. Finding those opportunities to nod to the universe’s lore, while also getting to build something different and new has been one of the best parts of developing this game so far.

It’s our aim to create something incredible both for players who are completely new to the Marathon world and for those that have been waiting years for more stories in the Marathon universe. You don’t need to know anything about Marathon to understand or play this game, but if you do, we’re making the experience with references and deep cuts you’ll recognize.

You mentioned that Marathon will feel like a Bungie game. What does that mean for you?

CB:
There are many elements to what makes a Bungie game. To me, it runs the gamut from the incredible feel of the weapons to beautiful and evocative world building, rich in lore, immersion, and opportunities for incredible adventure.

With Marathon, one of the areas that is a big focus for us is our player-based storytelling. The original Marathon games revealed story moments through terminals, all in text. But now we have so many more ways to immerse players in this world, both in and out of game. We’ll be carrying that through in the design of this game.

Our design philosophy here is to have players affect the story of the world through their choices and their actions. This approach also lets us shape the overall narrative direction of the game experience while giving players a direct sense of agency and power.

Marathon is designed from the start as a PvP-focused game and won’t have a single-player campaign. Instead, with the PvP experience as our foundation, we’re creating opportunities for player-driven stories to unfold, stories that are integrated with the overarching game narrative. We’re building a world full of persistent, evolving zones, where players create their own journey with every run they take. That might mean an unforgettable firefight against another crew vying for the same loot, or a last-second extraction while beset on all sides.

Beyond just the “story of your last run” however, we want to give players the chance to affect these persistent zones and the larger world as a result. For example, imagine a crew discovering a previously undiscovered artifact that, when activated, opens a new area of the map for all players to explore. In essence, we’re creating a game where the actions of players can have ramifications for the world and players with each unfolding season.

You said Marathon is currently in development. What does that mean and do you have a timeline for when fans will hear more about the game?

ST:
There’s still a lot of work to do before launch or even before we’re ready to talk about the game in more detail. The team is hard at work, and we’ve got a great base to start from but there is still so much more to do, including continuing to grow our team. That’s one of the most challenging parts of game development: hiring when everything is still under wraps. Now that we’re announced, I’m excited because we can be much more candid about the positions we are looking for and talk more openly to candidates about the work that’s going on and our vision for the game. If you’re interested you can check out our Bungie Careers page to see our open positions, which we’re constantly updating with new roles as needed. Come work with us. We’re working on something we feel is really special.

I know that fans are interested in learning more about Marathon. Believe me we can’t wait to show you more. And while I can’t give a timeline on when that information will be coming what I can say is this: The next time you hear from us about Marathon, we’ll be able to show you the gameplay and will be much closer to launch.







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Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
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I like the art direction. Think it’s safe to say Matter was indeed Marathon as well.

Lines up with the tom Henderson leaks.

Looking forward to it.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
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It is on Xbox. They announced it.

From the official website for the game/


become a runner in bungie’s new sci-fi pvp extraction shooter. compete for survival, riches, and renown in a world of evolving, persistent zones, where any run can lead to greatness.
marathon is currently in development for playstation 5, xbox series x/s, and pc with full cross play and cross save.
 

Muddasar

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Lol for PS5 and PC.

It’ll be on Xbox too, Sony.

Sony own Bungie not the other way round.

They paid 3.6 billion to acquire Bungie. It wasn’t goodwill.

Sony calls the shots when Bungie sold their ass to them.

This is a live service game so it makes sense to release on as many platforms as possible.

Let’s see when Bungie make a single player game and if it ever sees the light of day on an Xbox console.
 
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Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
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Strictly PvP from the website summary.

This is gonna be the first real attempt for an extraction shooter on console. Bungie has an opening to score big for the third time and go… ahem 3 for 3 for major ip launches. I expect them too.
 
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ghostz

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Sony own Bungie not the other way round.

They paid 3.6 billion to acquire Bungie. It wasn’t goodwill.

Sony calls the shots when Bungie sold their ass to them.

This is a live service game so it makes sense to release on as many platforms as possible.

Let’s see when Bungie make a single player game and if it ever sees the light of day on an Xbox console.

And Bungie said they will continue to produce all future games on the same platforms they do today.

This was a part of the agreement.

but um, care to mention the last SP-only game Bungie has ever made?
 

Muddasar

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And Bungie said they will continue to produce all future games on the same platforms they do today.

This was a part of the agreement.

but um, care to mention the last SP-only game Bungie has ever made?

Bungie can say whatever in public. It is Sony which is allowing it to happen. They own Bungie 100%.

On what planet can you sell your company 100% to someone yet still think you call the shots?
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
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The likelihood of Bungie making exclusive software is close to zero…
 

ghostz

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Bungie can say whatever in public. It is Sony which is allowing it to happen. They own Bungie 100%.

On what planet can you sell your company 100% to someone yet still think you call the shots?
Bungie is an independent subsidiary. Keep your fantasies to yourself.
 

Zzero

Major Tom
9 Jan 2023
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Strictly PvP from the website summary.

This is gonna be the first real attempt for an extraction shooter on console. Bungie has an opening to score big for the third time and go… ahem 3 for 3 for major ip launches. I expect them too.
Marathon already was a big, successful IP launch for them, 30 years ago.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
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Marathon already was a big, successful IP launch for them, 30 years ago.

For a niche market of Mac gamers in the 90s. So close to irrelevant.

Reboot maybe? Ehh it’s just something else entirely. Those games were doom clones. And they’ve remade marathon in both halo and destiny twice over already.

I want to think this is still what they meant they said debut a new ip by 2025 or whatever they stated.
 
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ghostz

Banned
12 Apr 2023
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What the hell is an Independent subsidiary?

Keep your delusion to yourself.
Lol. I have no reason to continue this conversation. Let me know when Bungie makes an exclusive game for PS. Or don’t. Because they won’t be.
 

KnittedKnight

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13 Jul 2022
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This is the only GAAS with potential, and I say that based on the body of work Bungie continually puts in aka a blind guess. Not a game for me until I see real gameplay.

Full multiplat too.
 
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