Can anyone list example(s) of playstation taking away well known established IP’S from studio acquisitions, for example when they purchased naughty dog, guerilla, insomniac, bluepoint, sucker punch, housemarque etc. etc.?
Reason i am asking is because i cant think of a single IP that was once multiplat and well established (as in its popularity) that was made exclusive. Uncharted ,TLOU, Horizon, Ghosts of Tsushima etc etc. ALL developed and made popular after acquisition or in the case of games like Returnal.. were already contracted as being exclusive.
Theres a big false equivalency i am seeing on scoial media sites like twitter where people like benjisales and others cannot grasp how this is vastly different from acquiring developers whom already had a major footprint across multiple platforms, whos games have gained popularity in large part in thanks to playstation console gamers along with xbox and sometimes nintendo when applicable, the elderscrolls, hellblade etc.
Its very true that both xbox and playstation have bought studios in the past and present… but one is farming established IP’s for attempted engagement while the other is CREATING ips and bringing them into success and popularity after purchase, (not taking away and pretending they were there from day 1 in the creative process). Please know the difference!!! Why are people so DISINGENUOUS about this? Is it really that hard to comprehend?
Reading parts of the transcript from yesterdays hearing and phil spencer referencing ‘50’ games being available on playstation from xbox as if they had anything remotely to do with that or as if these games WERE not already released on the platform due to working 3rd party relations is insulting to the educated consumer and a slight on the judges lack of knowledge in gaming overseeing the trial
Reason i am asking is because i cant think of a single IP that was once multiplat and well established (as in its popularity) that was made exclusive. Uncharted ,TLOU, Horizon, Ghosts of Tsushima etc etc. ALL developed and made popular after acquisition or in the case of games like Returnal.. were already contracted as being exclusive.
Theres a big false equivalency i am seeing on scoial media sites like twitter where people like benjisales and others cannot grasp how this is vastly different from acquiring developers whom already had a major footprint across multiple platforms, whos games have gained popularity in large part in thanks to playstation console gamers along with xbox and sometimes nintendo when applicable, the elderscrolls, hellblade etc.
Its very true that both xbox and playstation have bought studios in the past and present… but one is farming established IP’s for attempted engagement while the other is CREATING ips and bringing them into success and popularity after purchase, (not taking away and pretending they were there from day 1 in the creative process). Please know the difference!!! Why are people so DISINGENUOUS about this? Is it really that hard to comprehend?
Reading parts of the transcript from yesterdays hearing and phil spencer referencing ‘50’ games being available on playstation from xbox as if they had anything remotely to do with that or as if these games WERE not already released on the platform due to working 3rd party relations is insulting to the educated consumer and a slight on the judges lack of knowledge in gaming overseeing the trial