The PS5 has lower level APIs and less processing overhead since it only needs to run a game. No DirectX or Vulkan abstraction layer to deal with. And yeah, since there is only a single hardware configuration, shader compilation is not a problem on consoles. None of this is earth shattering, and these "internet commentators" that are being ridiculed in this thread are aware of all of this. It doesn't change the fact that certain games are very CPU-heavy, and even though a console can do more with less powerful hardware, there will be extreme instances of CPU-bound games that will not be able to improve their frame rates. Dragon's Dogma 2 looks like a prime candidate for this. We've already seen this on the PS4 Pro and the Xbox One X where their greatly improved GPUs were hamstrung by their Jaguar CPUs on certain titles like, say, Bloodborne.