Im fine with that but people/reviewers will say there isnt anything new like they did with Rise of Ronin, “it brings nothing new to open world games”
You don't need that if you can have a polished version of the usual within the genre.
Ultimately Exoprimal was a costly gamble that didn't pan out for them(per the Capcom leak, budget was not small.)
Back to the drawing board.
Honestly Capcom seems to be stuggling with making multiplayer games that aren't Street Fighter and/or MH that people want to play.
Exactly. This was a very unique, fun multiplayer game with a very great progression system that encouraged you try new things. I loved it and ended up beating it twice.
No matter what people say this game was a great idea and wonderfully made. I guarantee everyone in this thread criticizing it haven't even played it, they saw gaas multiplayer gamepass and decided to trash it.
But there's always going to be people who trash GaaS game in the online discourse, that's just par for the course.
What the game didn't have was enough initial appeal for those that DO want to spend money and time in a GaaS game(and that's a shitload of people if we're looking at the overall gaming market)
Also tired of forums pretending anyone ever gave a fuck about Dino Crisis. People beg for NEW IP but want the dinosaur knockoff of resident evil instead?
Forums skew older, and older people love their remakes and old IPs. It's not too surprising.
Also, since Dino Crisis is pretty much RE but with dinosaur and with Resident Evil modern games selling a huge amount of copies even though they're releasing those games every couple of years.
Is it such a surprise that Capcom fans in the west are telling Capcom via surveys that they they would be willing to spend that cash to have more of the same but in a different setting?
It would also probably be quite "easy"(as easy as anything is when it comes to game development) to make since it is so similar to RE in essence. Especially with the current crop of talent with vast experience making and remaking those exact type of games in the last few years. Instituional knowledge is extremely important is faciliating a smooth and relatively brisk development cycle on a project.
Speaking more broadly, Capcom is one of the Japanese publishers which indicated some difficulty in acquiring as many new hires as they would want to continue their growth.
Meaning any project that doesn't hit is a tremendous opportunity loss for them.
They've got a bunch of dormant IPs that quite possibly would be decent financial return if the scope/budget and the expectations are calculated correctly.