Colin Moriarty says "There is nothing to learn from the success of Helldivers 2."

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Gamernyc78

Gamernyc78

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There is alot to learn from Helldivers. Have a satisfying gameplay loop and meta with good/great combat and tht equals success. Also give some variety to weapons and customization and ppl will love it. Its why i love it and similarly why i could play Souls games for hundreds of hours.
 
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Neversummer

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27 Jun 2023
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One of his most dumbest line was “PS should release there games day 1 on PC & should port there games including ten pole singleplayer games after 1-2 years once it has gotten all of its sales because Xbox is doing it themselves” without critically thinking how that would massively effect PS.

Idk why people think that porting your games in general won’t effect game sells & console sells just cause HFW got all of its sells & it’s now barely selling on PS, porting it to PC & Xbox just make it that those PC & Xbox gamers now know that eventually PS games will go to there platform & they can wait no longer buying the hardware or game on the PS platform & storefront. It also makes PS players migrate to other platform where they can save $ long term & receives more games on its platform. At this point you might aswell wait for HZ part 3 to release on PC knowing PS ports there game eventually (1-2 years) & you can save $ & build a library w a bigger catalog on PC. Honestly Steamdeck isn’t looking like a bad replacement for PS consoles especially if Sony does double down on PC & cuts port windows to 6 month to 1 year. I have a feeling Sony feels like PS can do anything & PS gamers will continue to invest on its platform w 0 benefit.

The only thing Sony learned w Helldivers 2 is that shooter games that are 3rd person should release day 1 on PC. Thoe ten pole like GT7 should remain exclusive to PS if anything make a GT horizon that focus on a more arcade customization/drift street racing GT game to expand the GT franchise to new younger consumer.
 
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Nhomnhom

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Yes, there is. Focus your game on having fun, and don't try to milk your customers with microtransactions and battle passes.
When it comes to GaaS there is a lot to learn from Helldivers 2. They didn't blindly chase any trend and didn't try to abuse their player base.

Learning that people like gameplay isn't a lesson from Helldivers. We've known this since the beginning of gaming and many games have had success because of fun gameplay. That isn't unique to Helldivers.
It not just about gameplay, plenty of these executives and devs that love GaaS so much are only fond of it because they see it as an easy way to abuse players and charge them for everything thing they can.
 
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Yurinka

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"There is nothing to learn from the success of Helldivers 2."

Out of the games released this generation, I think it's going to be one of the most influential ones in a ton of ways: how it handles monetization for GaaS, post launch content and fixes integrating them in the lore, coop, procedural generation for stages, humor, learning and difficulty curve, progression and unlocks, managing and prioritizing fun, and many things more going into detail regarding specific mechanics and mission types etc.

I'd counter that nonsensical sentence saying there is nothing interesting to listen from Colin Moriarty
 

KvallyX

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13 Nov 2023
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There is a lot that can be learned from Helldivers. They may not have invented anything but they took parts that all work and made them successful together. Unlike COD which has shit the bed.
 

Danja1187

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Yeah there is. Gamers want fun games, with great gameplay loops that offers them their money worth without being intrusive on their wallets every step of the way after a purchase.

They want developers who are transparent and In-tuned with their community and product.

They don't wanna be treated as just a transaction

Sony however will not learn a thing from this.
 

ksdixon

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I think there's something to this, like when RE tried chasing the COD, COD fans want COD, not pretenders/also-rans. Stop making everything off Fortnite visuals too, devs. I think some games would have gotten a fair-er shake if they weren't Off Fortnite visuals with "danger hair"-style character visuals (looking at Destruction Allstars)

Helldivers success, outsider's perspective, is devs doing lots of updates and communication with the public. Most don't do this.
 

Johnic

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Yes there is

Day and date
That's not it. If it was a AAA 1st party IP it would have flopped. No DnD is an excuse as to why Sony tentpole games don't sell well. There just isn't a market for them on PC.

Seriously, what difference does a release date make? It's a brand new game for you. Not only that but if you were interested then the hype has been building for years, making the purchase even more likely.
 
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Cool hand luke

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That's not it. If it was a AAA 1st party IP it would have flopped. No DnD is an excuse as to why Sony tentpole games don't sell well. There just isn't a market for them on PC.

Seriously, what difference does a release date make? It's a brand new game for you. Not only that but if you were interested then the hype has been building for years, making the purchase even more likely.
Exactly. If PC gamers were truly a different, non-competing market, these games would see greater success. Instead they're pirated and plundered.
One of his most dumbest line was “PS should release there games day 1 on PC & should port there games including ten pole singleplayer games after 1-2 years once it has gotten all of its sales because Xbox is doing it themselves” without critically thinking how that would massively effect PS.

Idk why people think that porting your games in general won’t effect game sells & console sells just cause HFW got all of its sells & it’s now barely selling on PS, porting it to PC & Xbox just make it that those PC & Xbox gamers now know that eventually PS games will go to there platform & they can wait no longer buying the hardware or game on the PS platform & storefront. It also makes PS players migrate to other platform where they can save $ long term & receives more games on its platform. At this point you might aswell wait for HZ part 3 to release on PC knowing PS ports there game eventually (1-2 years) & you can save $ & build a library w a bigger catalog on PC. Honestly Steamdeck isn’t looking like a bad replacement for PS consoles especially if Sony does double down on PC & cuts port windows to 6 month to 1 year. I have a feeling Sony feels like PS can do anything & PS gamers will continue to invest on its platform w 0 benefit.

The only thing Sony learned w Helldivers 2 is that shooter games that are 3rd person should release day 1 on PC. Thoe ten pole like GT7 should remain exclusive to PS if anything make a GT horizon that focus on a more arcade customization/drift street racing GT game to expand the GT franchise to new younger consumer.
Idk why none of these idiots try pushing that agenda with Nintendo.
 

Yurinka

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That's not it. If it was a AAA 1st party IP it would have flopped. No DnD is an excuse as to why Sony tentpole games don't sell well. There just isn't a market for them on PC.

Seriously, what difference does a release date make? It's a brand new game for you. Not only that but if you were interested then the hype has been building for years, making the purchase even more likely.
Do you really think that a full priced port of a game originally released 2, 4 or 10 years ago is going after having sold like 15 or 20 millions in other platform is going to sell the same than a brand new game? Seriously?

Obviously a brand new game will sell more, specially at launch. Regarding the port of the old game, it will sell less. But it's retarded to expect it to sell all at launch. It will do it over time, specially when discountted and price cutted.

This is the reason of why the Sony revenue from PC keeps growing a lot every year as they keep releasing more games over time, mostly old but now also new. And well, for obvious reasons GaaS games make more money than non-GaaS (as also happens in console or mobile): not for having MP, but because recurring payments and keeping players engaged for a longer period of time (obviousl statistically the more you play a game, the more likely is that you end buying some DLC, microtransaction, pass, etc).
 
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