Coming to Xbox Game Pass: Disney Dreamlight Valley, You Suck at Parking, Metal: Hellsinger, and More

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John Elden Ring

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Today
- Disney Dreamlight Valley
- Opus Magnum
- Train Sim World 3

Sept 13
- Ashes of the Singularity
- DC League of Super-Pets

Sept 14
- You Suck at Parking

Sept 15
- Despot's Game
- Metal: Hellsinger





Fb-V3X9XwAUhTxG
 

Papacheeks

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Ashes is a good get, but the others?

Damn, how can you say gamepass is providing you with quality experiences in 2022?

Atomic Heart getting pushed really hurt Gamepass for fall in my opinion.
 
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Heisenberg007

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Damn! How will Sony ever recover from this? Michael Pachter was right all along!
 
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azertydu91

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Has anyone tried Disney Dreamlight Valley ?
I was wondering if I'd pick it up for my girlfriend since she likes Disney but she's not into Animal crossing like games.
 

Heisenberg007

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Has anyone tried Disney Dreamlight Valley ?
I was wondering if I'd pick it up for my girlfriend since she likes Disney but she's not into Animal crossing like games.
It's an F2P game. You can try once it launches properly after early access.
 

Sircaw

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In all fairness, Gamepass is giving discoverability to these games, good or bad i would imagine those studios must be happy to be on it.

As for the quality of some of those games, not sure what they are or how they rated in terms of reviews.

From a just looking at them standpoint, they don't seem very enticing to me.
 
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Heisenberg007

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In all fairness, Gamepass is giving discoverability to these games, good or bad i would imagine those studios must be happy to be on it.

As for the quality of some of those games, not sure what they are or how they rated in terms of reviews.

From a just looking at them standpoint, they don't seem very enticing to me.
Man, I don't know about the viability of it all.

We now know that Gamepass covers ~20% of the development cost to get a game on Gamepass day one. That still leaves 80% of the cost for devs to recover, but:
  • GP subscribers won't buy the game now.
  • Non-GP subscribers can just pay $1 and play the game if they really want to.
  • And PS players will be waiting for the game to leave Gamepass and then join PS+ (as I did for Spiritfairer, which I knew was eventually coming.)
Only PS players who are super hyped for the game and can't wait will buy the game, and how many of those will be there? And if a game could create such hype (like Callisto Protocol) and can cover 80% of the cost on its own, they wouldn't need GP support to recover the rest of the 20% either.

Now, from a gamer's perspective, they are paying $15 p/m for this? Epic gives away games like these for FREE (absolutely no strings attached) every single week.
 

Bernd Lauert

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Man, I don't know about the viability of it all.
Don't worry, it's very viable.
We now know that Gamepass covers ~20% of the development cost to get a game on Gamepass day one.
We do?
Now, from a gamer's perspective, they are paying $15 p/m for this? Epic gives away games like these for FREE (absolutely no strings attached) every single week.
No, it doesn't. Epic gives away old games. Most of the games above are day one.
 
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Papacheeks

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No, it's not.

Callisto Protocol's CTO says "Gamepass is a difficult financial model."



Thomas Puha, Remedy's Communciations Director"



God the fucking dumb fuck replies in that twitter thread are un...fucking....real.

It's almost like the developer responding is agreeing that game sin general are hard to market, make money off of. Not everything is the same scenario for every game. Control was a smaller title made with a smaller budget.

And re-released on gamepass and PS NOW/+.

They made their money back, but also in terms of size of team/studio project probably didn't have the production budget Callisto Protocal has.

Where they need those front loaded sales. Maybe in a couple months into next year they bite, and make a deal for gamepass? Possible, to me thats the best way to do it for developers who are making somewhat big large/big budget games.

Money from sales followed second life on a sub service.
 

IntentionalPun

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These threads are fucking pointless, make one thread about Gamepass and have it be about Gamepass for XBox gamers..

Instead you end up with more posts form @Heisenberg007 in these threads being a corny Sony fanboy than anything else.

Do the same for PS+, and make it for actual Playstation gamers.
 
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Heisenberg007

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God the fucking dumb fuck replies in that twitter thread are un...fucking....real.

It's almost like the developer responding is agreeing that game sin general are hard to market, make money off of. Not everything is the same scenario for every game. Control was a smaller title made with a smaller budget.

And re-released on gamepass and PS NOW/+.

They made their money back, but also in terms of size of team/studio project probably didn't have the production budget Callisto Protocal has.

Where they need those front loaded sales. Maybe in a couple months into next year they bite, and make a deal for gamepass? Possible, to me thats the best way to do it for developers who are making somewhat big large/big budget games.

Money from sales followed second life on a sub service.
Yeah, and Control didn't launch on day one. So they recovered all or most of their dev money by retail sales (it also reviewed and, therefore, sold well).

Then took the Gamepass, PS Now, and PS+ deals to get some extra cash, which seems like a perfectly fine model.

It's the day one thing that honestly doesn't seem to work for single-player narrative games. And that's what James from Striking Distance said that day one subscription isn't a financially viable model.
 
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DonFerrari

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Regarding Callisto Protocol, seems like an irrelevant comment to bring up. How many of the games listed are single player narrative, play through once and you’re done (as the dev described) games?

What applies to that game and that developer doesn’t apply to all games. Otherwise we wouldn’t have seen all the developers that have been praising GamePass and we wouldn’t continue to see day one games on the service.

I don’t doubt that the guy is right and that depending on budget and the financial situation of your studio, day one releases on all of these services may not make sense. But that doesn’t make it non-viable for everyone else.

Also let’s not forget, we all knew their game wasn’t coming to GamePass day one because they already have a day one deal in place with PlayStation.
 

Swift_Star

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No, it's not.

Callisto Protocol's CTO says "Gamepass is a difficult financial model."



Thomas Puha, Remedy's Communciations Director"


Everyone knows that.
And dozens of other devs think it's fine, considering that they happily put their games on Gamepass.
Because MS pays them millions of dollars for exposition.
Only failed and indie games benefit from GP.
Most relevant studios and games don't need it.
And the same is true for PS+.
Big relevant studios don't need these subscriptions services.
 
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