Concept art for London Studios cancelled game have surfaced - via @NextGenPlayer

Bryank75

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This year has been brutal for those working in the video game industry, with studio closures and massive layoffs causing many projects to never see the light of day.

London Studio, a first-party PlayStation studio responsible for titles like the VR game “Blood & Truth” and the sequel “The Getaway: Black Monday”, was one of the studios to suffer this fate. Sadly, the studio was closed earlier this year as part of a restructuring within PlayStation, leading to the cancellation of a new IP codenamed “Camden”, a live service co-op title set in a fantasy version of London.

Before its cancellation, only a piece of concept art showcasing the game’s aesthetic was available. It depicted a modern take on the fantasy genre, with orcs and a dragon battling what appeared to be the main characters in the middle of a city.

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Thanks to a recent finding, we can now take another look at the game’s setting.


The post shows concept art created in 2023 for a canceled project, making it easy to deduce that it is Camden. This is reinforced by the elements in the illustrations, which include color explorations for two pieces depicting the streets of London and shops with names that play on fantasy elements like fairies, orcs, and elves.

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While the first two images in the post showcase concepts of a street during the day and night, the following ones depict what appears to be the front of St. Paul’s Cathedral, one of London’s most famous and recognizable landmarks.

It’s also worth noting that the illustrations’ colorful aesthetic matches that of the first artwork revealed by London Studio in 2022.

Unfortunately, nothing else of note is shown, so we can only hope that more content from the development of this canceled project will be revealed in the future. We will report if there are any updates.
 
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CrackmanNL

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Unfortunately they chose to do this voluntarily. Studio could'v lived if they focused on PSVR2/ PS Home.

Otherwise with remaining members of Team SoHo go back for TheGetAway 3 in Amsterdam sigh especially with Hermen at the helm..

 

shrike0fth0rns

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Unfortunately they chose to do this voluntarily. Studio could'v lived if they focused on PSVR2/ PS Home.

Otherwise with remaining members of Team SoHo go back for TheGetAway 3 in Amsterdam sigh especially with Hermen at the helm..

they couldn’t have done a new home just because they wanted to. That would have to be something supported from the top requiring lots of assistance from other SIE and Sony departments. Not something a mid level studio would be trusted with in this era. Also vr was a dead end for them no big accolades, rewards, bonuses for selling a few 100k copies. They wanted be be a grand studio that stood with the best of SIE unfortunately their ambition exceed their abilities. Very disappointing I was looking forward to a fantasy world with the quick witted dialogue for something like the get away with a vast urban fantasy world to explore with great combat. I had high F-ing hopes for this. I want SIE to revive it.
 

Danja

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Unfortunately they chose to do this voluntarily. Studio could'v lived if they focused on PSVR2/ PS Home.

Otherwise with remaining members of Team SoHo go back for TheGetAway 3 in Amsterdam sigh especially with Hermen at the helm..

The studio would have been shuttered even if they stuck with VR. What they should have done was pitched PS Home 2.0
 

Danja

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With that said, this game should have never been live service. PlayStation do need its one fantasy RPG-esque. This studio was set up because any good management should have known they didn't have the resources to sustain live service.
 

CrackmanNL

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they couldn’t have done a new home just because they wanted to. That would have to be something supported from the top requiring lots of assistance from other SIE and Sony departments. N
They weren't forced to do live-service, they volunteered themselves. It was not in their best interest to from a management standpoint if you ask me for survivability.

Convincing suits with simple terms like meta/PS-verse especially few years back they would'v had their shot at Home 2 and support. Either appeal to the casuals like they'v done or go back to the roots with GetAway. Same for VR2 no one would'v blamed them if they were the only studio actually supporting it. Not that any of it matters just from a hypothetical view.
 

Zzero

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The original Home never should have went away to begin with. Even when it dropped off the news cycle it never stopped being profitable, it always had users and always had some of them spending. And then, only a few years after it closes, the concept of a "metaverse" takes off and Sony releases a VR helmet. I'm not saying it would have been RP1 or anything but it could have at least been VR Chat and that would have sold PS4s and made MTX money.
 

Men_in_Boxes

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Unfortunately they chose to do this voluntarily. Studio could'v lived if they focused on PSVR2/ PS Home.

Otherwise with remaining members of Team SoHo go back for TheGetAway 3 in Amsterdam sigh especially with Hermen at the helm..

Some of the takes in here read like satire.
 

Gods&Monsters

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That's a direct screenshot from Sony Blog in 2022 lmao

That's the only thing we knew about this game 🤣

 

Zzero

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That's a direct screenshot from Sony Blog in 2022 lmao

That's the only thing we knew about this game 🤣

I see someone didn't look at the article.
 
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