Just a Beta results lol. They also sent me an email like 5 days ago with my personal stats from the Beta.Whenever I see metrics like this I instantly think they're using them to cover bad sales/player numbers. It's what xbox likes to do.
Nonsense! These players were just easier to use because of how fast they were compared to the bigger characters in the TDM modes.Oh look the two white dudes and the black dude are the most played
Almost like nobody wants to play as Lizzo in a shooter
i got that email two, my deaths were higher than my kills FFSJust a Beta results lol. They also sent me an email like 5 days ago with my personal stats from the Beta.
It's just them trying to keep the community engaged.
This stats is only for the Open BetaIs Total Eliminations = kills?
Destiny Crucible Beta had 350 million kills but it was 6.5 million players.
Taking useless proportions that means around 200k players but Destiny is 6x6 while here is 5x5 so it should be a bit less kills per player on average…
Edit - Just forget it… the players should be over 200k to have 12.5 million kills.
Destiny Beta was 11 days.
Concord Beta was 7 days combining close + open beta.
See this is the funny thing watching you guys talk out your ass.Ayyy LMAO they are doing the same shit that we made fun of when Xbox does it. The double standards on this forum will sweep it under the rug as usual, what does useless metrics like steps/miles walked inform about
It maybe related to their progression system but it still is a useless metric, there is no info about no of players, no of matches played, which modes were played most, avg hrs played per player. Instead we get useless info about jabali healing and grenade damage, heck they didn't even give numbers on how many times the top 5 gunners were picked. Its like they want to obfuscate any info that may give an insight into player numbersSee this is the funny thing watching you guys talk out your ass.
Every single stat mentioned by them is actually related to the game.
Miles traveled actually makes sense since you have to run a certain amount in matches to complete some of the daily jobs which gives you a payout lol.
Obviously they aren't gonna give out player number lol.It maybe related to their progression system but it still is a useless metric, there is no info about no of players, no of matches played, which modes were played most, avg hrs played per player. Instead we get useless info about jabali healing and grenade damage, heck they didn't even give numbers on how many times the top 5 gunners were picked. Its like they want to obfuscate any info that may give an insight into player numbers
Doubt it. The game is $40 with no battlepass to monetize or even an item shop.i'm extremely concerned about the future of this studio, how are they going to keep devs in the studio if the game is not selling? will Sony have the patience to let them keep updating the game even with no players/sales? will they move to a new IP? will they just get shut down after Concord to cut losses? buying Firewalk and Haven were HUGE mistakes from Hermen Hulst and Jim Ryan's leadership... they really looked at two extremely generic games like Concord and FairGame$ and thought it was on pair with PlayStation Studios? it's concerning to say the least
It's $40... Lastly Sony has always been about the premium experience. Y'all are just beating a dead horse at this stage with the F2P crap. Why would they buy a studio to then have them release a F2P game?Doubt it. The game is $40 with no battlepass to monetize or even an item shop.
I’m just question why they went with this model. $40 for a pvp hero shooter that doesn’t nothing really new then what you can get for apex, valorant, marvel rival or overwatch for free + no battlepass or item shop to monetize which just strays far from the norm I’d say “if it ain’t broke don’t fix it”
Concord should’ve had a F2P option where players can play for free & unlock the heroes through gameplay like any other game that’s F2P or even premium games. Make the barrier the lowest & players that like the game can buy a battlepass or cosmetic from the item shop to further recoup
The problem with Concord is for $40 I don’t think many people are biting the hook so the future of Concord is spooky. And if no one is buying the game at $40 how do you recoup or monetize? Going F2P later on will be too late & a slap in the face on the people who bought the game. I can see grifters like grumz rage baiting Concord if it goes F2P saying no one bought the game & that not even if it’s F2P people won’t touch Concord. Idk why Firewalk/Sony roll out concord like this.
I’m just question why they went with this model