it got, because One X came out and it got it too, not because they chose to do it for the name of doing PRO enchantment.It'll happen eventually. Witcher 3 got a PS4 Pro patch one year after the console launch.
Nah. CDPR has moved on from Red Engine. They don’t want to go back to that.It'll happen eventually. Witcher 3 got a PS4 Pro patch one year after the console launch.
CDPR needs all hands on deck for their next projects. Witcher 4 and Cyberpunk 2. A pro patch doesnt seem worth it to them right now. They ended development for that game a year ago.They have always been antagonistic to Sony
Guaranteed they'd be day one with a patch for an Xbox Pro
They aren't in crunch for those games I am sure they can spare a couple devs for a few weeks to enable features they have in the PC version on console or at the least unlock the frame rate and PSSRCDPR needs all hands on deck for their next projects. Witcher 4 and Cyberpunk 2. A pro patch doesnt seem worth it to them right now. They ended development for that game a year ago.
Do you even play games? I feel like you might browse porn all day instead. Like me.I find this really poor; out of all the games I can think of, I would think cyberpunk would benefit the most.
Games are 5% of my life; rest is porn and trying to ban people.Do you even play games? I feel like you might browse porn all day instead. Like me.
Just a reminder that Cyberpunk was heavily sponsored by Nvidia to showcase their RTX GPUs, there might be contractual obligations not to promote competing technologies like PSSR.
Ok, but the implementation of FSR they did is laughable, it's literally so bad that people were questioning whether they were paid to make it suck.They updated the PC version to FSR3 after almost a year. It took them a year to do a PS4 Pro update for The Witcher 3. The MacOS version of Cyberpunk is coming after 4 years after the initial release.
They're just not a fast moving company.
Ok, but the implementation of FSR they did is laughable, it's literally so bad that people were questioning whether they were paid to make it suck.
They didnt have a mass exous of talent leave. Hyperbole. Sure people left, but they still managed to create cyberpunk which was a banger at start, but was plagued by bugs . Also they released Phantom Liberty last year and that did great. The future is always bright at CDPR.That just goes to prove my point... They've had a mass exodus of talent and brought in a bunch of contractors and shifted to unreal engine to compensate.
They're not the same company they were before, but it stands to question what kind of company they can become in a few years as they try to rebuild themselves.