From Dexerto:
From SteamDB as of writing thist post, Cyberpunk has 112,697 CCUs, and Starfield 108,748, and a 24h peak of 151,422 and 151,200 for Cyberpunk and Starfield respectively.Cyberpunk 2077 has gained more active players than Starfield on Steam since the release of Update 2.0, as the popularity of CD Projekt RED’s action RPG continues to surge...The current active player count for Cyberpunk 2077 on Steam is 113,611, while the current online player count is 169,711. Starfield, on the other hand, has 73,537 active players as of today, but more online players than Cyberpunk which amounts to 187,485...After the release of Update 2.0 for Cyberpunk 2077, the game climbed to the seventh position in active player count, securing the top spot for the week’s best-selling titles on Steam and pushing Starfield off to the tenth on the list.
This rising player count comes off the back of Cyberpunk's 2.0 release and upcoming and already well received Phantom Liberty DLC, leading some sites such as PC Gamer to write post-Starfield:
How this trend pans out for the upcoming weekend will be interesting to see. It seems as if Starfield is getting close to dropping under 100k CCUs outside of peak times, having failed to get anywhere near BG3, and pressure from Cyberpunk may have a substantial impact on the remaining players.The argument that Starfield's larger scale justifies its constant repetition just doesn't make sense to me. Cyberpunk is absolutely huge as well. And it feels large in a more meaningful way. It's not segmented by countless loading screens, and every space flows into the next, making each trip across it feel like a cohesive journey.
Every district, every street, tells you part of the story of Night City. The environment is your constant narrator, and at first walking through it might give you sensory overload, but it's worth the price of admission. It's a sprawling metropolis that I've properly gotten to know, unlike the substantially blander settlements and planets of Starfield.
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