Yes, I think to buy a company to make exclusive existing games -or even series- that have a big multiplatform tradition would make angry a lot of their customers. So it would be counterproductive because they'd lose a lot of current and future revenue from these fans.I think the Multiplatform issue was overreacted.
Destiny 2 was already in Xbox so continue to supporting it with expansions was the right move by Sony.
Now others titles like Marathon could be exclusive but they choose not… here as a new game I can see good arguments for both sides (these that wanted it exclusive and these that not).
But wanting Destiny to be exclusive after 8 years of Multiplatform is really overreaction… you need to support these that bought the game even if on Xbox.
And well, I believe when Sony or MS acquire big publishers that are very succesful in many platforms it's because they want to secure their content, yes, but mostly to get them for all that revenue and profit they make everywhere.
And also as part of their expansion to a multiplaform strategy, needed to compensate insane budgets that AAA games are getting. Not only because each game individually need more revenue sources to secure profitability or at least some big revenue back, but also in general: if you have 30-40 (mostly AAA) games under development at the same time the total yearly gamedev costs combined are insane, so you need a huge volume of constant revenue from any source possible.
It that last area is where GaaS and solid back catalog play a key role, because they ensure a minimum of constant revenue stream that new non-GaaS releases alone don't cover since they produce most of their revenue in a small period of time, which means that if one of them tanks hard during certain months wouldn't have enough revenue.
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