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I'm surprised to see all the fps drops on ps5. I'd imagine it would run better than series x, with higher clocks? What happened here??
I'm surprised to see all the fps drops on ps5. I'd imagine it would run better than series x, with higher clocks? What happened here??
Makes sense, but they weren't green.It is also a well known fact that Xbox is the home of rats
True.. don't forget FS2020.. even though people don't claim it a game, it's still running in realtime.It was time some 3rd party game joined R&C and HFW in the very short "it looks next-gen" list of games. GOW is next.
It's the pixel density. What do I mean by that?I'm surprised to see all the fps drops on ps5. I'd imagine it would run better than series x, with higher clocks? What happened here??
The quantity of the rats is a CPU-based feature. It's not a rendering feature. 1 rat is instanced 300,000 times. But in memory the GPU only sees 1 rat that behaves in a "crowd-like" fashion.Was it confirmed if the PS version really has more rats? Might be the cause.
True.Also Asobo for sure have more experience with Xbox.
The game was definitely design with high-end PC hardware (similar to FS2020). They lowered the resolution and a few other features but not enough to cause an impact. I would consider this game's complexity on the level of that UE5 Matrix demo running at 1080/30FPS too. It's just that these games and demos push the next-gen hardware to it's peak (yup, already).
No disagreements there but it's never been because of tech reasons contrary to popular belief. We can't have it both ways. Sony has never been known for pushing lighting/rendering tech in their games but always receive props for it simply because of it's artistic style and consistent level design. But that can't always be the narrative every single time something is compared.
Optimization doesn't really go into weighting a game's graphics features in my book. It's something that will get hashed out over the long run with patches (as most games).
Are you trying to say that HFW is the best looking next-gen game even though it's cross-gen?
I haven't seen character models in HFW so I can't say one way or the other how good they look but I would be comparing in-game models and not cinematic ones. Idle animations isn't a standout for me although I can see people weighing them in. Facial animations again is something that is a "nice to have" but not something that would make/break a judgement call like "best graphics" imo.
Geometry density and pixel density aren't the same. For example, the rock formations in HFW isn't as detailed as UE5/PTR simply because it's not using Nanite nor is it approximating nanite with combining 3 layers of detail for the props (normals, parallax and displacements combined). In that regard, it simply can't produce the amount of per-pixel detail as PTR which is what I'm judging.
I also don't think HFW has energy conserving PBR materials as the GI system still introduces way too much ambient lighting whereas PTR normalizes the equations using more advanced form of ambient occlusion to reduce the constant illumination. Art style is of course subjective but many gamers use that as a main metric for judging what game looks the best. Unfortunately it's so subjective, it shouldn't even be compared.
Btw, I'm also judging graphics with the PC version as it's the best iteration. I'm including ALL hardware in my claim as opposed to just consoles. The PC gives the most noteble differences running 4k/60FPS with all approximations at their highest levels.
Lastly, I find it hard to believe that this game was designed around the Series S. There is no proof that that is the case and Asobo never mentioned it. I believe their graphics engine was designed around agnostic hardware and their techniques are pushing current hardware to the limit because of it.. clearly showing that their techniques were designed with more high-end hardware in mind.
OK. Whatever you say.High-end - hexacore processor and a RTX3070. Yes, it's GPU bound, but it's a poorly optimized title.
- OS: Windows 10 (20H1 64 bits)
- Processor: Intel Core i7-8700K (3.7 GHz) / AMD Ryzen 5 3600 (3.6 GHz)
- Memory: 16 GB RAM
- Graphics: 8 GB, GeForce RTX 3070/Radeon RX 6800 XT
- DirectX: Version 12
- Storage: 55 GB available space (SSD storage recommended)
It looks good, but VFX is right. It's not trying to portray any form of reality. It's simple shapes, cartoonish vistas and blown out colors.Have you played R&C Rift Apart? Because that game is head and shoulders above anything I've played so far. Haven't played Requiem, may be better, but ignoring one of the most visually stunning games this gen so far is just... lol.
It looks good, but VFX is right. It's not trying to portray any form of reality. It's simple shapes, cartoonish vistas and blown out colors.
It looks great for what it is, but it's a much simpler form of graphical creation.
He's talking about the tech behind the game. It's clearly artistic direction. You seem to want to give 'next-gen' props to games with advanced rendering techniques like UE5 demo but also want to label artistic games that has no advanced tech 'next-gen' too. At the end of the day, you want to label whatever you want as 'next-gen'. We can do the same and it shouldn't get ridiculed.
On the new astroturfer takes - Stylized / non-"realistic" games can't look next gen.
Congratulations.
Read that post again he clearly talks about artistic choices!He's talking about the tech behind the game. It's clearly artistic direction. You seem to want to give 'next-gen' props to games with advanced rendering techniques like UE5 demo but also want to label artistic games that has no advanced tech 'next-gen' too. At the end of the day, you want to label whatever you want as 'next-gen'. We can do the same and it shouldn't get ridiculed.
I know he was talking about artistic choices. That's why I made the comment that either artistic or tech doesn't matter - it can all be considered next-gen from his perspective.--snip--
Read that post again he clearly talks about artistic choices!
Don't twist people's words, to fit your narrow minded narrative.
I know he was talking about artistic choices. That's why I made the comment that either artistic or tech doesn't matter - it can all be considered next-gen from his perspective.
No 3D platformer on any platform comes close.Ok, simple question then. Can R&C run on a PS4 with the same quality? Can it keep the instant world switching while presenting a decent enough graphical quality that equals or surpasses R&C 2016?
The answer to all of the above is no, therefore the logical conclusion is that the game is next generation (and looks next generation). Ratchet could have ray traced pubic hair shadows and you'd be claiming that it's shit because you can see the edges.
I started a thread series on what is considered next-gen from a tech perspective but felt it would end up being a matter of opinion from many people.Ok, simple question then. Can R&C run on a PS4 with the same quality? Can it keep the instant world switching while presenting a decent enough graphical quality that equals or surpasses R&C 2016?
Not true. I love new tech and crave for it. I'm not a hater.The answer to all of the above is no, therefore the logical conclusion is that the game is next generation (and looks next generation). Ratchet could have ray traced pubic hair shadows and you'd be claiming that it's shit because you can see the edges.
Let's see what he wrote...I know he was talking about artistic choices. That's why I made the comment that either artistic or tech doesn't matter - it can all be considered next-gen from his perspective.
It's not trying to portray any form of reality. It's simple shapes, cartoonish vistas and blown out colors.
He's talking about the tech behind the game.
Of course the PS4 can't run R&C with equal graphics features. That's a no-brainer. My question to you is where do you want to draw the line between next-gen and last-gen?