We will continually update this article with all patches the development team implements for Diablo IV.
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underperforming, such as the Rogue’s Ranged Unique Items, and the Necromancer’s Golem.
All Classes
New Items
Paingorger's Gauntlets – Unique Gloves
- Damaging enemies with a cast Non–Basic Skill marks them for 3 seconds. When a Basic Skill first hits a marked enemy, the Basic Skill's damage is echoed to all marked enemies, dealing 100–200%[x] increased damage.
Aspect of Adaptability – Utility
- When cast below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per cast.
- When cast at or above 50% Maximum Resource, Basic Skills deal 40–80% increased damage.
Juggernaut's Aspect – Defensive
- Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.
Item Updates
Ring of Starless Skies
- The unique power has been changed.
- Previous: Casting a Core Skill reduces Resource cost of your Core Skills by 12%, up to a maximum of 40%. Resets upon using a non–Core Skill.
- New: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.
- Offensive Aspect of the Expectant
- Damage bonus now has a 5-second duration to be used.
Melted Heart of Selig
- All Stats increased to 2x normal value.
- Core Skill Damage changed to Movement Speed.
- Damage While Healthy increased to 3x normal value.
- Unique Power Changed
- Previous: Gain 30 Maximum Resource. In addition, when you take damage, drain 3 resources for every 1% of life you would have lost instead.
- New: Gain 60 maximum Resource. 75% of incoming damage drains 2 Resource for every 1% of Life you would have lost instead.
Overpower
- Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify.
- Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life.
Barbarian
New Items
Ring of the Ravenous
- Rend’s duration is increased by 2.0–4.0 seconds. Damaging enemies with Brawling Skills applies 2 stacks of Rend's Bleed. This effect can only occur once every 4 seconds per enemy.
Aspect of Sundered Ground – Offensive
- Every 25 seconds, Upheaval is guaranteed to Overpower and deals 10–20% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
Skills
Charge
- Base damage increased by 900%, from 0.25 to 2.50.
- Enhanced Charge terrain impact damage increased by 150%, from 0.6 to 1.5.
- Power Charge no longer requires a terrain impact to reduce the cooldown of Charge, and now charging a boss will reduce the cooldown by 6 seconds.
Leap
- Base damage increased by 30%.
Passives
Brute Force
- Overpower damage decreased from 15% to 8% per rank.
Walking Arsenal
- Duration of each weapon bonus increased from 8 to 10 seconds.
- Additional damage from having all bonuses increased from 15% to 20%.
- Having all bonuses now also increases attack speed by 20%.
Unconstrained
- Berserking damage bonus increased from 60% to 100%.
Gushing Wounds
- Bonus bleed amount increased from 115% to 140%.
- Overpower explosion damage increased from 70% to 85%.
Weapon Expertise
- Expertise leveling has been cut by 50%.
Paragon
Marshal Glyph
- Now reduces the cooldown of every non-Shout skill by 4 seconds, instead of every other Shout skill by 1.2 seconds.
Item Updates
Resource Aspect of Echoing Fury
- You now generate 6–10 Fury per second while any Shout skill is active, instead of 2–4 Fury per second for each Shout skill active.
Offensive Aspect of Limitless Rage
- Damage bonus now has a 5-second duration to be used.
Veteran Brawler’s Offensive Aspect
- Reduced bonus damage per stack from 15%–20% to 6%–8%, up to a reduced maximum bonus of 225%–300% to 30%–40%.
Offensive Aspect of Ancestral Charge
- Reduced bonus damage from 75%–125% to 20%–30%.
Offensive Aspect of Encroaching Wrath
- Reduced bonus Weapon Mastery damage from 82–100% to 40–60%.
- Damage bonus now has a 5-second duration to be used.
Ring of Red Furor
- Damage bonus now has a 5-second duration to be used.
Druid
New Items
Unsung Ascetic's Wraps
- Lightning Storm gains 1 additional strike each time it grows. Lightning Storm Critical Strikes cause lightning to strike twice, dealing 10–20% increased damage.
Virulent Aspect – Utility
- When Rabies infects an enemy, reduce its cooldown by 0.3–0.6 seconds. This cooldown reduction is tripled when infecting Elites.
Skills
Enhanced Rabies
- Maximum damage bonus increased from 30% to 60%.
Lacerate
- Cooldown reduced from 45 to 35 seconds.
Prime Lacerate
- Changed functionality: Lacerate hits Heal for 3% Maximum Life, increased to 6% on Critical Strikes.
Cataclysm
- Twister damage increased from 23% to 46%.
- Lightning damage increased from 77% to 95%.
Supreme Cataclysm
- Vulnerable duration increased from 3 to 6 seconds.
Passives
Mending
- Additional Healing received increased from 5% to 6% per rank.
Thick Hide
- Fortify gained increased from 6.4% to 10% per rank.
Unrestrained
- Control Impairing Effects duration reduction increased from 3% to 5% per rank.
- Increased benefit while over 50% Fortify reduced from tripled to doubled.
Natural Fortitude
- Fortify gained on Shapeshifting increased from 1.4% to 2% per rank.
Bestial Rampage
- Required Shapeshift duration reduced from 2.5 to 2 seconds.
- Attack Speed bonus increased from 25% to 30%.
Spirt Boons
Prickleskin
- Thorns increased from .15 to .6. (from 1,194 to 4776)
Gift of the Stag
- Maximum Spirit increased from 10 to 20.
Avian Wrath
- Critical Strike Damage bonus is now Multiplicative instead of Additive.
Paragon
Tectonic
- Bonus Lucky Hit Chance increased from 15% to 20%.
Poise
- Barrier increased from 5% of Maximum Health to 15%.
- Duration increased from 4 to 6 seconds.
Wilds
- Passive Companion damage bonus increased from 80% to 120%.
Item Updates
Aspect of the Blurred Beast
- Previous: While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing 70–100% of the Poisoning damage to them.
- New: While dashing, Shred seeks out Nearby Poisoned enemies and deals 20–40%[x] increased damage to them.
Aspect of Metamorphic Stone
- Boulder Spirit Cost reduced from 50 to 40.
Aspect of the Unsatiated
- Spirit Generation and bonus damage increased from 20–30% to 30–40%.
Aspect of Retaliation
- Bonus damage reduced from 20–40% to 20–30%.
Necromancer
New Items
Mutilator Plate
- You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1–2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals 10–20%[x] increased damage.
Shattered Spirit's Aspect – Offensive
- Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.
Skills
Iron Maiden
- Damage increased from 0.2 to 0.3.
Horrid Iron Maiden
- Bonus damage increased from 20% to 30%.
Corpse Explosion
- Lucky Hit Chance reduced from 40% to 25%.
- Base damage increased from 50% to 70%.
- Blighted Corpse Explosion damage decreased from 110% to 95%.
Blight
- Damage over time increased from 80% to 95%.
Sever
- Initial damage increased from 66% to 75%.
- Return damage increased from 21% to 25%.
Bone Spirit
- Damage is increased by 4% per Essence spent casting Bone Spirit, up from 3%.
Dreadful Bone Spirit
- Now restores 30% of your Maximum Essence, instead of a flat 30 Essence.
Acolyte's Decompose
- Previous: You and your Minions deal 10%[x] increased damage to enemies being Decomposed.
- New: Every 1.5 seconds, Decompose makes enemies Vulnerable for 4 seconds.
Initiate's Decompose
- Previous: Decompose Slows enemies by 50%.
- New: Decompose Slows enemies by 50%, and if you channel Decompose for at least 1.5 seconds, you gain 30%[+] Movement Speed for 5 second after ending the channel.
Dreadful Blood Mist
- Previous: Blood Mist Fortifies you for 0.5% of your Maximum Life each time it hits an enemy.
- New: You gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.
Bone Prison
- Friendly players and Minions can now freely pass through Bone Prison walls.
- The functionality of Enhanced Bone Prison and Ghastly Bone Prison have been swapped.
Enhanced Bone Prison
- Enemies inside of Bone Prison are Vulnerable.
Ghastly Bone Prison
- If an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.
Dreadful Bone Prison
- Previous: Fortify for 8% of your Maximum Life for each enemy trapped by Bone Prison.
- New: Reduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.
Passives
Ossified Essence
- Now displays the current bonus on the tooltip.
Book of the Dead
Golem
- When Golems finish casting their active ability, they will first try to target a new close enemy before reverting to their previous target.
- Blood Golem and Iron Golem
- Basic Attacks now hit enemies in an area around the main target.
- Bone Golem
- Active ability now grants the Golem Thorns equal to 70% of your Armor for the duration of the Taunt.
- Bone Mage
- Upgrade now Fortifies based on your Maximum Life instead of Base Life.
- Skeleton Priest
- Healing increased from 25% to 40% over the 8 second duration.
Paragon
Cult Leader Legendary Paragon Node
- Previous: Your Minions deal 15%[x] increased damage for each Minion type you have active.
- New: Your Minions deal 10%[x] increased damage for each 20%[+] of Attack Speed Bonus they have.
Golem
- Additional Bonus changed from 25% Health to 25% Damage.
Item Updates
Aspect of Swelling Curse
- Previous: Bone Spirit deals increased damage based on distance traveled, up to 15-25%[x].
- New: Bone Spirit’s Critical Strike Chance is increased by 15–25%[+]. Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.
Torturous Aspect
- Previous: Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 Second when they deal direct damage.
- New: Iron Maiden is now also a Darkness skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned for 1 second when they deal direct damage.
Rotting Aspect
- Chance to spawn additional corpses increased from 30–60% to 50–100%.
Hulking Aspect
- Chance to reduce Golem's active cooldown increased from 2–5% to 4–10%.
- Chance to spawn a Corpse increased from 1.0–2.5% to 2%–5%.
Rogue
New Items
Beastfall Boots
- When you cast an Ultimate skill, your next Core skill consumes all of your energy and deals 0.5–1.5% increased damage per Energy consumed. Using a Cooldown restores 5 energy.
Resistant Assailant's Aspect – Defensive
- Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment's cooldown by 6–10 seconds.
Skills
Blade Shift
- Damage increased from 16% to 20%.
- Duration increased from 3 seconds to 4 seconds.
Fundamental Invigorating Strike
- Vulnerable now applies while you are below 85% Energy, up from 75% Energy.
Enhanced Caltrops
- Previous: Enemies takes 5%[x] increased damage from you each second they are in Caltrops.
- New: Enemies in Caltrops take 10%[x] increased damage from you, increased by 5%[x] each second.
Rain of Arrows
- Cast time reduced by 15%.
- The first wave of arrows now hits closer to the player.
Cold Imbuement
- Chill amount now increases by 5% per skill rank, up from 2.5%.
Blended Cold Imbuement
- Removed the Critical Strike requirement, and increased the Lucky Hit chance from 20% to 35%.
Mixed Poison Imbuement
- Previous: Lucky Hit: Poison Imbued skills have up to a 30% chance to apply double the amount of Poisoning damage over time.
- New: Lucky Hit: Poison Imbued skills have up to a 30% chance to reduce Poison Imbuement's cooldown by 2 seconds.
Forceful Arrow
- Vulnerable duration increased from 3 to 5 seconds.
Enhanced Penetrating Shot
- Previous: Penetrating Shot deals 10%[x] increased damage per enemy it pierces.
- Now: Penetrating Shot has a 10%[+] increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, gain 10%[+] Critical Strike Chance for 5 seconds.
Improved Penetrating Shot
- Previous: If Penetrating Shot damage at least 3 enemies, your next Penetrating Shot has 20%[+] increased Critical Strike Chance.
- New: Penetrating Shot deals an additional 10%[x] increased damage per enemy it hits.
Passives
Close Quarters Combat
- Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
- Attack Speed per stack increased from 10% to 15%.
Precision
- Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.
- New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.
Chilling Weight
- Previous: Chilled enemies have their Movement speed further reduced by 10/20/30%.
- New: Chilled enemies have their movement speed further reduced by up to 10/20/30%, and you gain 5/10/15%[x] increased Chill effect.
Concussive
- Previous: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance against them for 4 seconds.
- New: After Knocking Back or Knocking Down an enemy, you gain 4% increased Critical Strike Chance for 4 seconds.
Paragon
Leyrana's Instinct
- Previous: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 1.5 seconds.
- New: When Inner Sight's gauge becomes full, you gain 100%[+] Dodge Chance for 2 seconds. Your next 3 Core skills deal additional damage equal to 20%[x] of your Core Skill Damage bonus.
Item Updates
Bladedancer's Aspect
- The orbiting blades can now hit each enemy 2 times, reduced from 3.
Developer’s Note: This change was made to properly match the visuals of 2 rotations around the player.