Did you realize Microsoft already had their games ported to PS5 for a long time?

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ethomaz

ethomaz

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Unless you are the dev that for 20 years made just for xbox.
People needs to remember that it is not like porting Xbox games to PC that using GDK is fast due being the sales tools APIs.

PS5 tools and APIs are completely different from Xbox… you had to replace all APIs calls in your code and sometime the exactly API function doesn’t exists and you have to find alternatives with more API functions.

Nixxes with their expertise in ports needs several months to port from PS to PC and with some games they even need the help of the original devs (Spider-Man case for example where Insomniac had to help them port).
 
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Thirty7ven

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With the new info I guess…

The decision/plan was taken before 2023… probably 2022 but ai won’t be surprise if it was something already in talk internally in 2021 or before.
The execution (porting games) started in early 2023.

People believing the decisions was being taken now with the leaks are really being fooled by Uncle Phil :D

No way, in 21 and 22 Xbox still believes they are going to explode with gamepass and the two sku approach. But once they sign a 10 year deal with PlayStation for COD and Xbox/GP growth is in the mud, Nadella took the elevator down the building and started asking questions.

In January 22 when they announced the ABK acquisition their plan was to take COD exclusive. But the acquisition process dragged, and the market reality for Xbox and Gamepass completely changed.

Xbox couldn’t have predicted that by the end of 23 they would only have 22-24 million Xbox in consumer’s hands, and GP would still be stuck at ~25-27 million. And the consumer habit of subscribing unsubscribing subscribing unsubscribing would’ve been new data. Can you imagine how many people subscribed to GP for one month to play Starfield and then unsubscribed? I would bet a lot of people.
 
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ethomaz

ethomaz

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No way, in 21 and 22 Xbox still believes they are going to explode with gamepass and the two sku approach. But once they sign a 10 year deal with PlayStation for COD and Xbox/GP growth is in the mud, Nadella took the elevator down the building and started asking questions.

In January 22 when they announced the ABK acquisition their plan was to take COD exclusive. But the acquisition process dragged, and the market reality for Xbox and Gamepass completely changed.

Xbox couldn’t have predicted that by the end of 23 they would only have 22-24 million Xbox in consumer’s hands, and GP would still be stuck at ~25-27 million. And the consumer habit of subscribing unsubscribing subscribing unsubscribing would’ve been new data. Can you imagine how many people subscribed to GP for one month to play Starfield and then unsubscribed? I would bet a lot of people.
They started the Sea of Thieves port in early 2023.

There is no way they weren’t planning before that.
You only start the port with the decision taken after several months of executives discussion.
 
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ChorizoPicozo

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Probably coincided with Jim Ryan getting "fired" and the subsequent celebration party . the son of a bitch made the impossible after all.

And obviously, regardless of how these 4 games perform, the next batch of games are being porter as we speak.

this decision is coming from absolute desperation.
 

Old Gamer

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And the skills related to Xbox devs porting a game to PC already exist since Xbox games are 99% PC games.
There are more personal computer platforms besides Windows. And even for those who limit themselves to Windows, the APIs differ by more than 1%.

WinRT failed years ago as a write-once-deploy-anywhere initiative.
 
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flaccidsnake

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I think the implication is porting to other platforms, not Xbox > PC

It wasn't the implication:


First of all, there's like 3 devs in the world who spent 20 years making exclusive Xbox games without making a PC game in that time. Long before the "Play Anywhere" initiative, OG Xbox was an important on-ramp for PC developers to get into console development for the first time. This is how Bioware, Bethesda, Bungie, Double Fine, etc became household names.

Second, those alleged devs who never published a PC game, already know how to make PC games by virtue of making Xbox games. Other than 360, which I stipulated, every Xbox is an intel-compatible processor, standard GPU architecture, DirectX/32 APIs, etc. There's no special, unusual skills needed to port an Xbox game to PC.
 

Satoru

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First of all, there's like 3 devs in the world who spent 20 years making exclusive Xbox games without making a PC game in that time. Long before the "Play Anywhere" initiative, OG Xbox was an important on-ramp for PC developers to get into console development for the first time. This is how Bioware, Bethesda, Bungie, Double Fine, etc became household names.

Second, those alleged devs who never published a PC game, already know how to make PC games by virtue of making Xbox games. Other than 360, which I stipulated, every Xbox is an intel-compatible processor, standard GPU architecture, DirectX/32 APIs, etc. There's no special, unusual skills needed to port an Xbox game to PC.

Nobody said there were, you're the one saying it. This thread is clearly talking about porting from Xbox to PS5. It's literally in the fucking OP.
 

flaccidsnake

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Nobody said there were, you're the one saying it. This thread is clearly talking about porting from Xbox to PS5. It's literally in the fucking OP.
you got into a conversation you had nothing to do with and now you're telling me what the conversation was.
 

Satoru

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you got into a conversation you had nothing to do with and now you're telling me what the conversation was.
It's a forum. If people don't join conversations they have nothing to do with, it stops becoming a forum. If you want an echo chamber, grab word pad and write to yourself.
 
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flaccidsnake

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It's a forum. If people don't join conversations they have nothing to do with, it stops becoming a forum. If you want an echo chamber, grab word pad and write to yourself.
If you want to respond to a conversation, maybe read it first. You got the L again buddy.
 
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ethomaz

ethomaz

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Xbox to PC is not issue for them because they already work with a unified SDK.

Now port from Xbox/PC to PS5 or vice e versa is more hard work and a challenge for devs that never worked on PS consoles.

Even Nixxes had issue porting games from PS5 to PC and they are specialized in that.

PS uses a way different API.
 
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