Digital Foundry: Stellar Blade - An Ultra Polished PS5 Game | Full Analysis

John Elden Ring

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5 Jul 2022
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00:00 - Introduction
01:15 - A Strong Presentation
04:01 - Graphics Options
04:29 - HDR Settings
05:13 - Stunning Visual Design
06:18 - Visual Flourishes
10:04 - Mode Comparisons
11:52 - Frame-Rate Analysis
13:49 - Final Thoughts​
 
Last edited:

Sircaw

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And now straight over to Alex for his reaction.

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Yuniac

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15 Apr 2024
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How does combat feel? Does it have weight or is it more like those Chinese/Korean RPGs?
The combat is basically dodge and/or parry to do damage, meaning, those two things either stagger the enemy or allow Evie to go in for a hit, etc. Those are the two pillars of combat. There are a lot of special moves and stuff, but it's not about how hard and fast I can hit my enemies, but about dodging/parrying and following it up with an input to do a special move.

I thought the combat was intense, but only with bosses (I only played the demo). Fighting mobs and regular enemies is disappointing and shallow and just gets in the way of actually playing the game, which in this kind of game shouldn't be like this. But then again, I only played the demo, so could be wrong. 🫠