The Finals: next-gen physics destruction on PS5 and Series X/S at 60fps
Here's the Digital Foundry tech analysis of The Finals,
www.eurogamer.net
Built on Unreal Engine 5
- Lots of physics based destruction with a lot of vertical scalability in environments
- RTGI is included on all 3 console versions (PS5/SX/SS)
- Quality is lower than on PC and it can take a few seconds for the light probes to solve themselves (can take 10~ seconds after destroying a ceiling for example)
- All consoles target 60 FPS out of the box with DRS.
Visuals:
PS5 / Series X:
- 1440p to 2160p DRS with up-scaling to reach 4K.
- Visual features are a match between the two
Series S:
- 720p to 1512p DRS
- Drops terrain quality compared to SX, but this is a minor issue
- Texture filtering is lower, which is more notable, at oblique angels
- Texture asset quality is the same as Series X tho.
- Shadow quality and filtering uses lower pre-sets
Performance:
- Series S:
-The visual cut-backs justify the means.
- 60 FPS very closely locked in DF's testing
- Only able to see minor drops when shifting camera from sky to ground (trigger highest DRS)
- Series X:
- Water-tight 60 FPS 99.9% of the time with only one-off drops in physics heavy explosions
- PS5:
- Much like Series X but when it drops, it drops harder and longer stretches than Series X
- Drops also don't resolve back to 60 FPS as quickly as on Series X