Next gen machines have two modes available, performance and Quality mode, both modes use dynamic resolution with TAA upsampling, which delivers a sharp image. DF indicates that average resolution amongst the PS5 and Series X is within the 1440p to 1728p range. The Series S only has one mode a 30fps mode, usually targetting 1080p, this mode has no raytracing and there is no performance mode there. The series S has worse textures, is missing SSS (sub surface scattering) and generally looks blurrier and much worse than the more powerful consoles.
In the performance mode the PS5 and Series X are neck and neck hitting 60fps most of the time, minus some very hectic areas, where it can drop briefly into the 50's. In the raytracing mode, the Series X is missing raytraced reflections and has instead opted for (SSR: Screen Space Reflections), yet, even with such a deficit in visuals, the quality mode on Series X is significantly less performant than the PS5 version. The PS5 version is pretty much a consistent 30fps whilst the Series X is widely to and fro below the 30fps line.
Side Note:
John Linneman is having some serious mental dissonance rationalizing all this......In typical fashion, he/df have already contacted the devs to address this atrocity of a performance delta in favor of PlayStation. So stay tuned for more updates on the matter....