Dragon Age: Dreadwolf is officially being renamed to Dragon Age: The Veilguard ahead of its big gameplay reveal on June 11. In an exclusive interview with IGN, BioWare GM Gary McKay explained the decision while teasing new info on the story, combat, and more.
www.ign.com
The next Dragon Age is set to get its first big gameplay reveal on June 11, and when it does, it will be with a new name. IGN can exclusively reveal that the latest entry in the Dragon Age franchise, previously known as Dragon Age Dreadwolf, is being renamed Dragon Age: The Veilguard.
The news comes with a host of details that shed new light on BioWare’s anticipated RPG, which up until this point has been kept heavily under wraps. Among other things, BioWare confirmed that The Veilguard will feature seven playable party members, and that it will feature “fun and fluid, moment-to-moment combat” while continuing to center strategy via the unique powers of each companion.
But it’s the name change that will do the most to raise eyebrows among the fandom. Ever since the conclusion of Dragon Age: Inquisition’s Trespasser DLC, fans have expected a story focused on Solas, the former companion who was revealed to be the Elven god Fen’Harel, also known as the Dread Wolf. BioWare general manager Gary McKay explains that while Solas is “still very much a part of the story of Dragon Age: The Veilguard,” the team wanted a title that reflected a “really deep and compelling group of companions.”
Dragon Age's new name will seek to center its party members rather than Solas, one of the story's villains.
“One thing that’s important to remind fans is that every Dragon Age game is a new and different experience and this game, more so than ever, is about you and your companions – a group that you must rally to fight by your side,” McKay tells IGN. “We can’t wait for players to meet, connect and form their own personal relationships with the unique companions that make up The Veilguard. That’s the spirit of this game…of this story. Choosing who will join you on your adventure, fight alongside you, and be there by your side in the end.”
In a separate blog post, McKay elaborated, “Each of the seven unique characters that make up your companions will have deep and compelling storylines where the decisions you make will impact your relationships with them – as well as their lives. You’ll unite this team of unforgettable heroes as you take on a terrifying new threat unleashed on the world. Naturally, the Dread Wolf still has an important part in this tale, but you and your companions – not your enemies – are the heart of this new experience.”
McKay claims that the name change wasn’t a matter of focus testing, which commonly informs decisions like these. He even goes so far as to admit that sticking with Dreadwolf might have been easier.
“We actually think sticking with Dreadolf would have been the safer choice – ‘Dread Wolf’ is a cool name after all!” McKay says. “In the end, it was most important for us to have a title that was authentic to the companions that are the heart of this adventure we’ve created. We’ve worked throughout development to create really incredible backstories for each companion that intersect with the main narrative in meaningful ways.”
First official 15 minute gameplay premiere on June 11
7 unique companions with "deep and compelling storylines"
New title better reflects the story's group of companions; Solas (ie. Dreadwolf) still plays a big role
Players will take on the role of an original protagonist, similar to The Warden, Hawke, and The Inquisitor
You and your companions make up the Veilguard, protecting the Veil and taking down a "new evil threat unleashed upon Thedas"
Player agency is very important, created a story where you can impact the world and companions around you
Each companion intended to represent different factions in the game; have their own arcs with "stories of love and loss, each with meaningful choices and emotional moments"
Players will visit more regions of Thedas "across a deeper variety of biomes than any Dragon Age before it"
Tease another villain beyond Solas: "I don’t want to get too deep into spoiler territory but I can say that the Dread Wolf is not the only god players need to be worried about"
Combat was a "big focus" for the team, will feature an ability wheel that you can use to pause, designed to give players more direct control over their characters
Players can bring two companions along (similar to Mass Effect)
Combat was a "big focus" for the team, will feature an ability wheel that you can use to pause, designed to give players more direct control over their characters
Players can bring two companions along (similar to Mass Effect)
Wow. These two bullet points are leaning toward the rumor that in this one Bioware removed the ability for the player to switch and take full control of individual party members like in previous Dragon Age game. If that's the case then this is removal is going to be divisive. After Dragon Age Origins the franchise has gone further away from its CRPG roots.
Wow. These two bullet points are leaning toward the rumor that in this one Bioware removed the ability for the player to switch and take full control of individual party members like in previous Dragon Age game. If that's the case then this is removal is going to be divisive. After Dragon Age Origins the franchise has gone further away from its CRPG roots.
I remember a blurb that they took inspiration from the new God of War. Which is fine, but I don't think it is "appropriate" for this kind of IP, seeing as how DA Origins started...
And yes, folks moving away from classic CRPGs is disheartening.
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