Final Fantasy XVI expanded the franchise to new and younger players - Square Enix

Gods&Monsters

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21 Jun 2022
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You guys can keep repeating this lie as much as you want, it'll never make it true. I've played FF since 6 as a kid, since when was it ever this super complex game? 🤣🤣
Yeah because you can't go take a snack in-between clicking on attack and waiting for the animation to be done it's dumb 🙄

They are acting like the old FFs were these extremely deep strategy games. It was teenagers watching Tifa and her pixelmelons moving all over the place 🤣
 

ethomaz

Rebolation!
21 Jun 2022
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ethomaz
And lose older fans 🤷‍♂️

But hey Square Enix believes that the generation Z that doesn’t buy consoles and games anymore… well they don’t care about games… will increase the franchise sales instead the old fans.

The sales are telling themselves.
 

Zzero

Major Tom
9 Jan 2023
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Pure copium.

The game might be good (might be, haven't played it) but the sales have been terrible.
 

Say1nMan

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28 Jul 2023
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Biggest issue with FF16 was the lack of elemental and status effects. Seeing Clive shooting fire magic at a Bomb and the Bomb taking damage from fire ain't it. Other than that, the characters, music, world, anime-ness all of that is Final Fantasy. Just because the gameplay is more action oriented doesn't take away from everything else that is Final Fantasy about the game.
 

Box

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6 Apr 2023
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Yeah because you can't go take a snack in-between clicking on attack and waiting for the animation to be done it's dumb 🙄

They are acting like the old FFs were these extremely deep strategy games. It was teenagers watching Tifa and her pixelmelons moving all over the place 🤣

FF Tactics i understand, but yeah all the FF games before 16 were super easy even without any grinding (besides Marsh Cave in FF1 and Barthandelus iN FF13)
 
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Box

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It also dumbed down the series to the point that it's barely recognizable as a Final Fantasy game

The series started off as an unlicensed dungeons and dragons game, FF2 is where they introudced things like moogles
Ff11 and 14 were MMOs
Ff6 was steampunk
Ff7 was cyberpunk

The series is constantly changing and evolving.

Are you sure you ever played a Final Fantasy Game? This isn't Dragon Quest where every game is exactly the same
 

Dr Bass

The doctor is in
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20 Jun 2022
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You guys can keep repeating this lie as much as you want, it'll never make it true. I've played FF since 6 as a kid, since when was it ever this super complex game? 🤣🤣
The previous games required far more brainpower than FF16, which was as brain dead of a button masher as you could get, unfortunately. The game takes zero skill.

Yeah because you can't go take a snack in-between clicking on attack and waiting for the animation to be done it's dumb 🙄

They are acting like the old FFs were these extremely deep strategy games. It was teenagers watching Tifa and her pixelmelons moving all over the place 🤣
Yeah that's ... not how those older games worked. At all. At least not once "Active Time Battle" became a thing in part 6. You had to actually balance character growth, strategy, and your choices in order to win. I recently replayed FF6 with the pixel remasters, and it is better than FF16 in every conceivable way, outside of how "advanced" the graphics are. Yet I'd take the art and world design of 6 over 16 in a split second. 6 is also harder. Even though I've finished it many times, I still died more going through it again than I did on 16 the first time through (I think I died twice, and that was at the very end of the game).

FF16 you press attack, and then dodge when you see attacks coming in. That is the entirety of the "strategy." It's simple minded pap.

This idea that action games are harder or more engaging than games based on turns is just plain ol' false, and it's so easy to show, that I don't see why this argument even keeps coming up. Chess (among other classic turn based games) is going to outlast every console maker, every video game that exists, and every person on this board.

There are plenty of people who see FF16 for what is though, thankfully. Plenty of people here and on other game boards telling it like it is. I am firmly in the camp that believes if it wasn't an exclusive the perception from a lot of people would be quite different, and they would evaluate it for what it is. Same with Starfield actually.

Have you played FF 1 through 6?
Six is still the best FF game ever made. Best characters, music, story, themes, and overall game play. Have you played it?
 

Box

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Yep, platinumed 1-7, as well as 12 and 15, and starting 8 soon(ish) - check my account on PSN profiles if you don't believe me.

How can you say the older games were more complex? 15 is also a button masher with one button for attack and Noctis going on auto pilot

12 does have strategy i do agree

1-7 are super easy though
 

toadsage44

Well-known member
22 Jun 2022
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West Virginia, USA
You guys can keep repeating this lie as much as you want, it'll never make it true. I've played FF since 6 as a kid, since when was it ever this super complex game? 🤣🤣
Older Final Fantasy games were far from complex, but even they were more complex than 16, and that's sad. You can't tell me that stripping away equipment attributes and having them only increase your stats is an improvement over having equipment with different effects such as haste on Hermes sandals or cursed ring that gives better than average stat boosts but comes with costly drawbacks. Y'know, things that add a layer of strategy to the game. The fact that you can attack a bomb type enemy with a sword called firebrand and deal regular damage rather than healing it, or even use fire magic on bomb type enemies and deal regular damage, shows that it's stripped down to be as dumb as possible for people like you who just want to mash buttons and see pretty flashes of color on the screen. They traded unique weapons, armor, and accessories for a garbage color coordinated equipment system like something you'd find in any generic game that's been released since like 2014. There's absolutely no thought or strategy involved in selecting new equipment. If you get a new sword that has slightly higher attack than your current sword, you're going to switch to it without a second thought. In the older games, that new sword might have better attack, but it might have an elemental affinity that heals monsters in the upcoming dungeon, or maybe the new weapon has higher attack but doesn't offer the same boost to magic that your current weapon has. These are all things that involve some thought. FF16 makes Final Fantasy Mystic Quest, aka the dumbed down FF game made for western audiences who couldn't handle JRPGs, look like an incredibly complex and difficult game. If I wanted baby's first Devil May Cry clone, I would've just popped DMC into the console.
 
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toadsage44

Well-known member
22 Jun 2022
361
489
West Virginia, USA
How can you say the older games were more complex? 15 is also a button masher with one button for attack and Noctis going on auto pilot

12 does have strategy i do agree

1-7 are super easy though
If you've played 1-7, you're purposely being obtuse when you say they're less than or equal to 16 in complexity. Elemental affinities, equipment that's more than just minor stat boosts, and much better magic systems come to mind in how those games are better. The materia system in 7 alone gives more depth and options for strategy than anything you'll find in 16. Using different gear and materia combinations can give you multiple ways to defeat any boss in the game, including emerald and ruby weapon. And I'll admit that 15 is pretty mid in terms of depth, but I enjoyed it more than 16. Maybe I'll come back to 16 one day and come to appreciate it more than I currently do, but it was definitely the biggest letdown of 2023 for me.
 

Box

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6 Apr 2023
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If you've played 1-7, you're purposely being obtuse when you say they're less than or equal to 16 in complexity. Elemental affinities, equipment that's more than just minor stat boosts, and much better magic systems come to mind in how those games are better. The materia system in 7 alone gives more depth and options for strategy than anything you'll find in 16. Using different gear and materia combinations can give you multiple ways to defeat any boss in the game, including emerald and ruby weapon. And I'll admit that 15 is pretty mid in terms of depth, but I enjoyed it more than 16. Maybe I'll come back to 16 one day and come to appreciate it more than I currently do, but it was definitely the biggest letdown of 2023 for me.

If you think the Materia system is deep you really need to try FF Tactics or thr Ogre Battle games. Even the Junction system in ff8 was more in depth than the materia.

Outside of optional bosses like the ruby and emerald weapon, there wasnt anything difficult in the main story of ff7 and i played it as a kid.