It also dumbed down the series to the point that it's barely recognizable as a Final Fantasy game
You guys can keep repeating this lie as much as you want, it'll never make it true. I've played FF since 6 as a kid, since when was it ever this super complex game?It also dumbed down the series to the point that it's barely recognizable as a Final Fantasy game
Yeah because you can't go take a snack in-between clicking on attack and waiting for the animation to be done it's dumbYou guys can keep repeating this lie as much as you want, it'll never make it true. I've played FF since 6 as a kid, since when was it ever this super complex game?
Many of us are older fans and they didn't lose us. They just lost the sheep that cant think for themselves.And lose older fans
The sales are lower… yeap they lose.Many of us are older fans and they didn't lose us. They just lost the sheep that cant think for themselves.
Yeah because you can't go take a snack in-between clicking on attack and waiting for the animation to be done it's dumb
They are acting like the old FFs were these extremely deep strategy games. It was teenagers watching Tifa and her pixelmelons moving all over the place
It also dumbed down the series to the point that it's barely recognizable as a Final Fantasy game
It also dumbed down the series to the point that it's barely recognizable as a Final Fantasy game
The previous games required far more brainpower than FF16, which was as brain dead of a button masher as you could get, unfortunately. The game takes zero skill.You guys can keep repeating this lie as much as you want, it'll never make it true. I've played FF since 6 as a kid, since when was it ever this super complex game?
Yeah that's ... not how those older games worked. At all. At least not once "Active Time Battle" became a thing in part 6. You had to actually balance character growth, strategy, and your choices in order to win. I recently replayed FF6 with the pixel remasters, and it is better than FF16 in every conceivable way, outside of how "advanced" the graphics are. Yet I'd take the art and world design of 6 over 16 in a split second. 6 is also harder. Even though I've finished it many times, I still died more going through it again than I did on 16 the first time through (I think I died twice, and that was at the very end of the game).Yeah because you can't go take a snack in-between clicking on attack and waiting for the animation to be done it's dumb
They are acting like the old FFs were these extremely deep strategy games. It was teenagers watching Tifa and her pixelmelons moving all over the place
Six is still the best FF game ever made. Best characters, music, story, themes, and overall game play. Have you played it?Have you played FF 1 through 6?
The previous games required far more brainpower than FF16, which was as brain dead of a button masher as you could get, unfortunately. The game takes zero skill.
Yep, platinumed 1-7, as well as 12 and 15, and starting 8 soon(ish) - check my account on PSN profiles if you don't believe me.Have you played FF 1 through 6?
Yep, platinumed 1-7, as well as 12 and 15, and starting 8 soon(ish) - check my account on PSN profiles if you don't believe me.
Older Final Fantasy games were far from complex, but even they were more complex than 16, and that's sad. You can't tell me that stripping away equipment attributes and having them only increase your stats is an improvement over having equipment with different effects such as haste on Hermes sandals or cursed ring that gives better than average stat boosts but comes with costly drawbacks. Y'know, things that add a layer of strategy to the game. The fact that you can attack a bomb type enemy with a sword called firebrand and deal regular damage rather than healing it, or even use fire magic on bomb type enemies and deal regular damage, shows that it's stripped down to be as dumb as possible for people like you who just want to mash buttons and see pretty flashes of color on the screen. They traded unique weapons, armor, and accessories for a garbage color coordinated equipment system like something you'd find in any generic game that's been released since like 2014. There's absolutely no thought or strategy involved in selecting new equipment. If you get a new sword that has slightly higher attack than your current sword, you're going to switch to it without a second thought. In the older games, that new sword might have better attack, but it might have an elemental affinity that heals monsters in the upcoming dungeon, or maybe the new weapon has higher attack but doesn't offer the same boost to magic that your current weapon has. These are all things that involve some thought. FF16 makes Final Fantasy Mystic Quest, aka the dumbed down FF game made for western audiences who couldn't handle JRPGs, look like an incredibly complex and difficult game. If I wanted baby's first Devil May Cry clone, I would've just popped DMC into the console.You guys can keep repeating this lie as much as you want, it'll never make it true. I've played FF since 6 as a kid, since when was it ever this super complex game?
If you've played 1-7, you're purposely being obtuse when you say they're less than or equal to 16 in complexity. Elemental affinities, equipment that's more than just minor stat boosts, and much better magic systems come to mind in how those games are better. The materia system in 7 alone gives more depth and options for strategy than anything you'll find in 16. Using different gear and materia combinations can give you multiple ways to defeat any boss in the game, including emerald and ruby weapon. And I'll admit that 15 is pretty mid in terms of depth, but I enjoyed it more than 16. Maybe I'll come back to 16 one day and come to appreciate it more than I currently do, but it was definitely the biggest letdown of 2023 for me.How can you say the older games were more complex? 15 is also a button masher with one button for attack and Noctis going on auto pilot
12 does have strategy i do agree
1-7 are super easy though
If you've played 1-7, you're purposely being obtuse when you say they're less than or equal to 16 in complexity. Elemental affinities, equipment that's more than just minor stat boosts, and much better magic systems come to mind in how those games are better. The materia system in 7 alone gives more depth and options for strategy than anything you'll find in 16. Using different gear and materia combinations can give you multiple ways to defeat any boss in the game, including emerald and ruby weapon. And I'll admit that 15 is pretty mid in terms of depth, but I enjoyed it more than 16. Maybe I'll come back to 16 one day and come to appreciate it more than I currently do, but it was definitely the biggest letdown of 2023 for me.