The previous games required far more brainpower than FF16, which was as brain dead of a button masher as you could get, unfortunately. The game takes zero skill.
Yeah that's ... not how those older games worked. At all. At least not once "Active Time Battle" became a thing in part 6. You had to actually balance character growth, strategy, and your choices in order to win. I recently replayed FF6 with the pixel remasters, and it is better than FF16 in every conceivable way, outside of how "advanced" the graphics are. Yet I'd take the art and world design of 6 over 16 in a split second. 6 is also harder. Even though I've finished it many times, I still died more going through it again than I did on 16 the first time through (I think I died twice, and that was at the very end of the game).
FF16 you press attack, and then dodge when you see attacks coming in. That is the entirety of the "strategy." It's simple minded pap.
This idea that action games are harder or more engaging than games based on turns is just plain ol' false, and it's so easy to show, that I don't see why this argument even keeps coming up. Chess (among other classic turn based games) is going to outlast every console maker, every video game that exists, and every person on this board.
There are plenty of people who see FF16 for what is though, thankfully. Plenty of people here and on other game boards telling it like it is. I am firmly in the camp that believes if it wasn't an exclusive the perception from a lot of people would be quite different, and they would evaluate it for what it is. Same with Starfield actually.
Six is still the best FF game ever made. Best characters, music, story, themes, and overall game play. Have you played it?
It’s so hard to take these posts seriously grasping for straws at its finest.Older Final Fantasy games were far from complex, but even they were more complex than 16, and that's sad. You can't tell me that stripping away equipment attributes and having them only increase your stats is an improvement over having equipment with different effects such as haste on Hermes sandals or cursed ring that gives better than average stat boosts but comes with costly drawbacks. Y'know, things that add a layer of strategy to the game. The fact that you can attack a bomb type enemy with a sword called firebrand and deal regular damage rather than healing it, or even use fire magic on bomb type enemies and deal regular damage, shows that it's stripped down to be as dumb as possible for people like you who just want to mash buttons and see pretty flashes of color on the screen. They traded unique weapons, armor, and accessories for a garbage color coordinated equipment system like something you'd find in any generic game that's been released since like 2014. There's absolutely no thought or strategy involved in selecting new equipment. If you get a new sword that has slightly higher attack than your current sword, you're going to switch to it without a second thought. In the older games, that new sword might have better attack, but it might have an elemental affinity that heals monsters in the upcoming dungeon, or maybe the new weapon has higher attack but doesn't offer the same boost to magic that your current weapon has. These are all things that involve some thought. FF16 makes Final Fantasy Mystic Quest, aka the dumbed down FF game made for western audiences who couldn't handle JRPGs, look like an incredibly complex and difficult game. If I wanted baby's first Devil May Cry clone, I would've just popped DMC into the console.