I just really hope Kratos isn’t killed off. If he is, I will never ever forgive SSM. It’ll be worse than what happened to Joel
First ten mins of the game, he dies. You then play as Atreus on his long-lost quest to travel around the 9 realms to gather parts from fallen gods. When you have collected said parts, you travel Thor's realm by a tamed dragon, then use his weapon as a conduit to awaken Kratos.I just really hope Kratos isn’t killed off. If he is, I will never ever forgive SSM. It’ll be worse than what happened to Joel
I have a different feeling… I mean to kinda match the mythology.First ten mins of the game, he dies. You then play as Atreus on his long-lost quest to travel around the 9 realms to gather parts from fallen gods. When you have collected said parts, you travel Thor's realm by a tamed dragon, then use his weapon as a conduit to awaken Kratos.
Kratos awakens and slays Atreus for taking away from his beloved wife.
Nah, the geometry looks off the charts to me. Too beautiful!It's called normal maps and relief mapping.
Yeah Kratos has never been killed beforeI just really hope Kratos isn’t killed off. If he is, I will never ever forgive SSM. It’ll be worse than what happened to Joel
Genuinely curious: what looks cross-gen to you?The cross gen nature of what should have been a flagship next gen showcase makes me somewhat ambivalent.
It's still next gen to me dammitThe cross gen nature of what should have been a flagship next gen showcase makes me somewhat ambivalent.
Yep. Looks the same as what I'm playing now on my Steam Deck.
I’ll flip that question to say It doesn’t look like what I expect from a generational leap. Refinements are expected, but to me that’s like slider adjustment firmly rooted in PS4 targeted code.Genuinely curious: what looks cross-gen to you?
Ngl, I'm way less salty about it now than I was before when I first heard the news. I don't think we'd have gotten a game that plays drastically differently because they just rebooted the game mechanics. So if anything, most of the mechanics would just be an evolution of the 2018 game, which is fair.
Then comes the graphics. This game looks absolutely gorgeous! I can't get over how good the geometry is. It looks to me like that UE5 Tech Demo at times.
Is there anything in particular that sticks out to you because it's a cross-gen?
I’ll flip that question to say It doesn’t look like what I expect from a generational leap. Refinements are expected, but to me that’s like slider adjustment firmly rooted in PS4 targeted code.
Can you give a screenshot so I can see what you are talking about?Nah, the geometry looks off the charts to me. Too beautiful!
This screen comparison isn't a good comparison. The first screen has fog in the scene and the light source is hitting his back and adding GI probe lighting which is notoriously bad since it doesn't self-shadow properly. The second image has Kratos sunlight on the opposite side where he is self-shadowing himself and therefore gets plenty of self-shadowing on his clothing. A proper comparison will have Kratos in a shadow of a building for example and we can compare the ambient occlusion of his clothes then.I'm sorry, but you have to be blind to say this
Looks the same as this
Even with its blurry mess, Just focus on Kratos for a second a tell me they look the same. It's not even a contest. It's looks massively improved.
Edit - both of those screenshots are taken from a "4k" youtube video.
Can you give a screenshot so I can see what you are talking about?
Photogrammetry isn't there. And those bumps on that cliff are indeed normal maps. They are NOT geometry tessellated.The photogrammetry and lighting in this one. And the draw distance.
Again, that's normal maps.The LOD and poly count on the gravel on the ground.
I can't see the density of the leaves on those trees. I'll load up GoW 2018 and look for them since they say the world is the same.The tree -- density and realism.
That rock cliff looks like a normal low poly game's rock cliff. It doesn't rival Nanite at all and I doubt any game would come close to sub-pixel level tessellation without using Nanite (i.e. too much triangle bandwidth).The high LOD and texture detail even for farther objects.
So you are convinced that the PS4 version of this game won't have this detail that you are mentioning in these screenshots?None of those was possible on GOW. And these are just YouTube HD screenshots.
I have all the options set to HIGH on the SD just like a PC would. When I get home, I'll capture some shots.Feel free to share GOW (2018) screenshots from your SteamDeck if any of those things are comparable.
Yeah, I've played GOW multiple times, and the quality just isn't the same as it is in Ragnarok. The high-poly count in Ragnarok is really cool.Photogrammetry isn't there. And those bumps on that cliff are indeed normal maps. They are NOT geometry tessellated.
Again, that's normal maps.
I can't see the density of the leaves on those trees. I'll load up GoW 2018 and look for them since they say the world is the same.
That rock cliff looks like a normal low poly game's rock cliff. It doesn't rival Nanite at all and I doubt any game would come close to sub-pixel level tessellation without using Nanite (i.e. too much triangle bandwidth).
So you are convinced that the PS4 version of this game won't have this detail that you are mentioning in these screenshots?
I have all the options set to HIGH on the SD just like a PC would. When I get home, I'll capture some shots.
This screen comparison isn't a good comparison. The first screen has fog in the scene and the light source is hitting his back and adding GI probe lighting which is notoriously bad since it doesn't self-shadow properly. The second image has Kratos sunlight on the opposite side where he is self-shadowing himself and therefore gets plenty of self-shadowing on his clothing. A proper comparison will have Kratos in a shadow of a building for example and we can compare the ambient occlusion of his clothes then.