First Overwatch Non-Binary Character Fully Revealed

John Elden Ring

The Thread Maker
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5 Jul 2022
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You can’t spell Adventure without Venture!Our newest Damage Hero is here and they’re ready to break new ground! Equipped with a Smart Excavator and a spunky personality, this spirited archeologist is ready to send shockwaves through the enemy team and emerge victorious.Venture makes their official debut in Overwatch 2 Season 10 on April 16,, but you can try them out in their limited-time trial Mar 28 through Mar 31.Overwatch 2 is free to play for everyone on console & PC!​

 

Sircaw

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20 Jun 2022
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@Satoru They finally got you covered.


Light It Up Burn GIF by Jimmy Arca
 

Sircaw

Pro Flounder
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20 Jun 2022
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Yeah Western Game Development continuing to go to utter shit
Well, hopefully, the character is fun to play, that's what really counts.

I really don't get all this Need representation in games bit,

Most of the editors I use in games look absolutely nothing like me in real life.

When i used to play quake 2 competitively i used one of the females skins as it felt more nimble when moving or jumping.
 

Evilnemesis8

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19 Dec 2023
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Well, hopefully, the character is fun to play, that's what really counts.
I really don't get all this Need representation in games bit,
Most of the editors I use in games look absolutely nothing like me in real life.
When i used to play quake 2 competitively i used one of the females skins as it felt more nimble when moving or jumping.

On a personal level, I agree with you. I play everything.
But the internal data for more diverse lineup for Overwatch and other shooters with heroes probably shows encouraging numbers in terms of representation and how it relates to dollar spent. In fact things like Apex, Valorant, Overwatch is probably the genre where they'd benefit the most with varied characters that all have different skins for MTX.

Probably the most absolutely bonkers data point I've ever seen in terms of representation and player usage would be this particular reddit discussion that includes Rea3(League of Legends Lead Gameplay Producer).

In there he talks about gender balance in champions:

So a couple years ago we looked at the overall diversity of our roster, and one of the things it showed was that we had like 60% male champs and 40% female champs, or something close to that. We feel long-term it's probably better to have something like 50/50 male and female champs, so we have been adding a bit more female champs then male champs on average, for the last few year. This is something we will likely continue until we are closer to 50/50 on the roster.

Overall that seems entirely logical, they are way more male champions than female chamions, so making an effort to get this more 50/50 over time is probably a good idea.

But then some angry gamer™ had this to say:

So you just abandon half of your player base? If you want balance you could release 1 male 1 female. You could also add a female option for previous male champs like a skin or something.


His reply to that angry comment is where things gets REALLY wild:

We aren't abandoning half our playerbase by making more female Champions. Our data shows that female players primarily play female champions, in fact its something like 97% of female players only play female champions. Male players are evenly spilt between male and female champions, so Male players play 50/50 between male and female champions, If anything whenever we make a male champion we are abandoning most of our female players, since most of our female players won't play male champions at all.

Of course this is only a singular game and is not reflective if the entirety of the gaming space. But the fact that LoL female players literally will almost NEVER play male champions and thus never buy male champion skins means that in reality, it's probably better for the ratio of female to male champion in that particular game to be more even more than 50/50.
They'd make more money because each champion would be played by more than male players.

Anecdoctally, female LoL players I interact with reflects this reality, they all play cutesy mages mid lane, or play female AD Carry/Support in the bot lane but I did not know it was that lopsided in terms of play pattern.

This whole thing would probably also explain why in LOL, the champions with the most abyssal playrate are often male and/or a monster champion(which is the furthest away from beautiful female champions).

TL;DR If companies keep making more diverse characters(sexuality,ethnicity, etc..) it's probably because they see monetary returns on it, because that's the only thing these big corps do think about.
 
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Reactions: Sircaw

Sircaw

Pro Flounder
Moderating
20 Jun 2022
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On a personal level, I agree with you. I play everything.
But the internal data for more diverse lineup for Overwatch and other shooters with heroes probably shows encouraging numbers in terms of representation and how it relates to dollar spent. In fact things like Apex, Valorant, Overwatch is probably the genre where they'd benefit the most with varied characters that all have different skins for MTX.

Probably the most absolutely bonkers data point I've ever seen in terms of representation and player usage would be this particular reddit discussion that includes Rea3(League of Legends Lead Gameplay Producer).

In there he talks about gender balance in champions:



Overall that seems entirely logical, they are way more male champions than female chamions, so making an effort to get this more 50/50 over time is probably a good idea.

But then some angry gamer™ had this to say:




His reply to that angry comment is where things gets REALLY wild:



Of course this is only a singular game and is not reflective if the entirety of the gaming space. But the fact that LoL female players literally will almost NEVER play male champions and thus never buy male champion skins means that in reality, it's probably better for the ratio of female to male champion in that particular game to be more even more than 50/50.
They'd make more money because each champion would be played by more than male players.

Anecdoctally, female LoL players I interact with reflects this reality, they all play cutesy mages mid lane, or play female AD Carry/Support in the bot lane but I did not know it was that lopsided in terms of play pattern.

This whole thing would probably also explain why in LOL, the champions with the most abyssal playrate are often male and/or a monster champion(which is the furthest away from beautiful female champions).

TL;DR If companies keep making more diverse characters(sexuality,ethnicity, etc..) it's probably because they see monetary returns on it, because that's the only thing these big corps do think about.
Yep for sure its a thing with a lot of people,

I had a Trans friend who only ever wanted to play Arhi, the fox character in League of Legends; if the character was not available in games, she did not want to play, lol.

I mean, each to their own, I guess; either I view games differently, or I am just too old to put up with all the marketing bullshit to care.

It's like Peter Parker or Miles Morales; i prefer Peter Parker as that is the character I grew up with as a kid watching cartoons, but as for playing the character in games, he could be Wong do fat underneath the costume for all i care; it really does not bother me at all.
 
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Systemshock2023

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8 May 2023
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Good thing Microsoft knows where the priorities are. Killer instinct 2? Forza horizon Japan? Who wants that? Alphabet gaming, that's what it's going to bring them to the top
 
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quest4441

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27 Feb 2024
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On a personal level, I agree with you. I play everything.
But the internal data for more diverse lineup for Overwatch and other shooters with heroes probably shows encouraging numbers in terms of representation and how it relates to dollar spent. In fact things like Apex, Valorant, Overwatch is probably the genre where they'd benefit the most with varied characters that all have different skins for MTX.

Probably the most absolutely bonkers data point I've ever seen in terms of representation and player usage would be this particular reddit discussion that includes Rea3(League of Legends Lead Gameplay Producer).

In there he talks about gender balance in champions:



Overall that seems entirely logical, they are way more male champions than female chamions, so making an effort to get this more 50/50 over time is probably a good idea.

But then some angry gamer™ had this to say:




His reply to that angry comment is where things gets REALLY wild:



Of course this is only a singular game and is not reflective if the entirety of the gaming space. But the fact that LoL female players literally will almost NEVER play male champions and thus never buy male champion skins means that in reality, it's probably better for the ratio of female to male champion in that particular game to be more even more than 50/50.
They'd make more money because each champion would be played by more than male players.

Anecdoctally, female LoL players I interact with reflects this reality, they all play cutesy mages mid lane, or play female AD Carry/Support in the bot lane but I did not know it was that lopsided in terms of play pattern.

This whole thing would probably also explain why in LOL, the champions with the most abyssal playrate are often male and/or a monster champion(which is the furthest away from beautiful female champions).

TL;DR If companies keep making more diverse characters(sexuality,ethnicity, etc..) it's probably because they see monetary returns on it, because that's the only thing these big corps do think about.
I look at this and all I can see is more reasons why Dota 2 is the superior MOBA and LoL remains a game for soy latte chumps :ROFLMAO: :ROFLMAO:. Dota's most popular hero is a ugly fat butcher with his stomach torn off and guts spilling out because he is fun to play.
 

Evilnemesis8

Veteran
19 Dec 2023
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Yep for sure its a thing with a lot of people,

I had a Trans friend who only ever wanted to play Arhi, the fox character in League of Legends; if the character was not available in games, she did not want to play, lol.

I mean, each to their own, I guess; either I few games differently, or I am just too old to put up with all those marketing bullshit to care.

It's like Peter Parker or Miles Morales; i prefer Peter Parker as that is the character I grew up with as a kid watching cartoons, but as for playing the character in games, he could be Wong do fat underneath the custome; it really does not bother me at all.

The main reason why there is such divide in consumption is probably due to the historically poor representation(both in numbers but also in quality of said representation).
Female players gravitating towards female characters is probably probably the same reason why a non insignificant amount of black players gravitate towards black characters and so on.
It has not escaped my attention that current fighting games are all seeing cool black characters(and avoiding some stereotypical pitfalls they used to have). They know the kind of audience the FGC is comprised of in the US market.

A good analogy for this is a desert oasis.
When you're thirsty and starving, if one thing you really would like to see suddenly appears in front of you, you're def going to be all over it.


I look at this and all I can see is more reasons why Dota 2 is the superior MOBA and LoL remains a game for soy latte chumps :ROFLMAO: :ROFLMAO:. Dota's most popular hero is a ugly fat butcher with his stomach torn off and guts spilling out because he is fun to play.

If DotA 2 is like LoL, top popular character are just mostly OP and/or fun to play.
I will say that both are soy boys audience though, but that's because the strongest audience in Asia/China 🤣
 

quest4441

Veteran
27 Feb 2024
2,155
2,542
The main reason why there is such divide in consumption is probably due to the historically poor representation(both in numbers but also in quality of said representation).
Female players gravitating towards female characters is probably probably the same reason why a non insignificant amount of black players gravitate towards black characters and so on.
It has not escaped my attention that current fighting games are all seeing cool black characters(and avoiding some stereotypical pitfalls they used to have). They know the kind of audience the FGC is comprised of in the US market.

A good analogy for this is a desert oasis.
When you're thirsty and starving, if one thing you really would like to see suddenly appears in front of you, you're def going to be all over it.




If DotA 2 is like LoL, top popular character are just mostly OP and/or fun to play.
I will say that both are soy boys audience though, but that's because the strongest audience in Asia/China 🤣
Don't get me wrong Dota has cute female characters as well but the most popular heroes always are the ones that have fun mechanics. Dota is the game that has a higher skill ceiling and more strategic, for example if you are losing teamfights you can drag the game on split pushing to buy time for your carry to scale up, if you have weaker carry you can try to bumrush and end the game quickly etc etc.

And frankly the heroes are more complex and many require having good micro skills for example with broodmother you can spawn spiderlings and use those to scout all over the map cosplaying zerg from starcraft. LoL has the problem of being monotonous where every hero is nearly identical for their roles and you cant play a support/tank in a carry role. Its always tank top, jungler, adc + support bot and a mid lane.

All these things can be forgiven but the worst part of LoL is the fuckers playing it give up after 10 mins if they are losing. This to me is peak SOY behavior, making a comeback is like a foreign idea to them.
 
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