Flight Simulator 2024 is now the lowest-rated AAA game in Steam history

John Elden Ring

The Thread Maker
Content Creator
5 Jul 2022
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United States
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via forbes

Microsoft Flight Simulator 2024 has arrived on both PC and Xbox — but eager early players are struggling to actually play the game.


Long loading times and crashes (of the software, rather than the aircraft!) are causing frustration among players waiting to get their first glimpse of the revamped simulation.



Many players are complaining of long load times, with the game having to pull lots of data from the cloud before they can even reach the game’s start screen.

‘Loading Unusually Long’​

Loading screens appear to be getting stuck when the game reaches 97% loaded, with a small message reading “Loading unusually long”.


In my tests using an Xbox Series X in the U.K., the game has twice taken over 15 minutes to load before getting stuck at the 97% mark. On the one occasion I did manage to get the game to fully load, a test flight was glitchy and entering Career mode caused the game to crash back to the Xbox home screen.


Many other players are reporting similar problems on social media.


One player responding to the official Xbox account’s announcement that the game was live on X described the game as “Loading Screen Simulator 2024”.
 

arvfab

Slayer of Colossi
23 Jun 2022
3,299
4,551
Wow, the level of realism, loading times simulating flight delays, game crashes as a replacement for flight cancellations. Luckily the Smell-O-Vision was a failure, at least people don't have to experience the smelly neighbors.
 
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Reactions: daniel5043

voke

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10 Jan 2023
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I really wonder what it’s like to work on the backend for online games. Very few developers get this completely right so it leads me to believe it’s extraordinary challenging to actually launch an online game with large playerbase smoothly.

I’m sure it’ll be fixed shortly
 

Monkeyclaw

Veteran
29 May 2024
625
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Netherrealm
It's climbing. Now at 27%

But all for the MS momentum right!?
This is why the world isn't yet ready for cloud based gaming.

A total fail and farce for MS. Skimping on server costs. Why is this ALWAYS an issue? Just put more servers online then you think you need or give the damn option to download everything. You can scale down from that without pissing off buyers... It's better to invest then to save money when it comes to titles like this. Saving money on servers will cost them valuable sales.

Clearly Overhead is a term MS failed to understand. They shot themselves in the foot with an AAA title AGAIN!!!
How is MS still alive at this point........

What a complete shitshow.

Hell even the Xbox shills are now (better late than never) starting to lose their shit. Just 1 more nail and the coffin is sealed.
 
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