Miyamoto: If we can have one bighit every three to five years, we'll be fine. In that sense, if all our employees think about "creating a big hit" every day, we'll be fine.
Itoi: Well, for Nintendo, 1 million units is not considered a huge hit.
Miyamoto: I agree.
Itoi: Oh, it only sold 1 million copies," (laughs). In that case, roughly how many titles do you consider to be big hits, Mr. Miyamoto ?
Miyamoto: About 30 million.
Everyone: (Murmuring)
Miyamoto: Well, we're working to make it happen, so if it breaks even, we should consider it a failure, but it seems like everyone talks as if it's breaking even .
Itoi: Well, I wonder about that in today's society. I think there are a lot of places where people would say it was a break-even and a good experience .
Miyamoto: Is that so? But if there's no profit and we're just breaking even, then it's just tiring, right? I'm sure the people who worked with me would think that that's not what we worked for . So, the reason why I don't praise my co-workers half-heartedly along the way is because, anyway, the reason I think it was good to work with them is because "we sell a lot."
Miyamoto: I worked really hard, but I just got my money's worth. I don't make things or do things just to get my money's worth , I think everyone works hard every day to make something that sells, becomes a big hit, and makes people say, "I can't stop laughing."
Miyamoto: As we make various preparations, there are times when something catches our attention and we think, "Huh?" or "This might be something that will turn out well." We can sense such things from the very beginning. However, if we are only thinking about greed or wanting to stabilize our profits, we will overlook this.
Itoi: Yes, if you are only motivated by greed, you will think first about how to avoid losing money. You will inevitably think in terms of the break-even point.
Miyamoto: That's right. I think the most dangerous thing is to miss something that has the potential to grow . I think the good thing about our company is that we've been good at nurturing those seeds .
The games published by Nintendo which have managed to cross the barrier of 30 million copies sold :
第11回 3000万本 | なにもできないからプロデューサーになった | ほぼ日刊イトイ新聞
宮本さんは「任天堂は大ヒット作に支えられてる会社」だと言う。じゃあその大ヒット作は何本くらいの売上を指すかというと‥‥えっ、3000万本?!
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Do you agree with Miyamoto ?