Sounds like a Nintendo game, alright.Also, games selling that much or aiming to sell so much results in dilution of the product...it has to be easier and has to be more accessible and can't have adult themes etc etc.
No, I don't agree. Because it really depends on the genre and title/IP.
Steins;Gate is a really popular anime (made into some games), and just for it sell 500K worldwide, I'm sure the developers are really happy, and it's definitely a "big hit" for the Visual Novel category.
But something like say... The Witcher 4? Yeah, it should at least get close to 15+ million.
Miyamoto: If we can have one bighit every three to five years, we'll be fine. In that sense, if all our employees think about "creating a big hit" every day, we'll be fine.
I’m sure those Nintendo games start making profit at about 1-2 million sold. 30 million is insane.
Its pretty clear that he's speaking with present tense numbers. When they were operating in the pre-PS2 "growth stage" of console gaming, when the markets was 50 to 75 percent smaller and team sizes were too (or more, if we are going back to NES/SNES era,) then things were measured differently. A million was a hit, 3 million was a big hit. And then before that in the arcade era things were even more different, a thousand was a hit, 2/3 thousand was an all time great.So to be clear, Miyamoto admits that Nintendo had no 1st party successes until the Wii/DS generation (except for Super Mario Bros) noting that Pokémon is made by Game Freak.
Miyamoto is low key petty as fuck. I remember Ratchet and Clank beating him to the chase with spherical worlds, after which he pretended not to know of the franchise. "Is that a PC game?" He asked (which I do appreciate because lmao even Nintendo hates PC).R*: "You need to sell at least 200m for it to be consider a big hit"
Dude clearly chose 30m because it makes Nintendo look good for having a few of those types of games while most other publishers don't.
How are Elden Ring, Baldur's Gate, Hogwarts, God of War, etc, not big hits?
Hogwarts sold 24 million in under a year, its definitely getting to 30. Elden Ring probably will too, especially if it gets a deluxe or GotY version or something similar to push it over the line. God of War doesn't make the cut at 25 million, too bad, should have sold more. And then BG3 is currently way back at 15 million, less than a bunch of stuff. Maybe it long-tails and gets there but I doubt it, a big darling even among "normal people" but thats the thing, games of the type he is talking about are a rarity, why are you expecting two or three of them to have come out in the same year? Because that year already has Hogwarts and also Monopoly Go (which doesn't seem to have paid download numbers available but did make well over a billion dollars in revenue.)R*: "You need to sell at least 200m for it to be consider a big hit"
Dude clearly chose 30m because it makes Nintendo look good for having a few of those types of games while most other publishers don't.
How are Elden Ring, Baldur's Gate, Hogwarts, God of War, etc, not big hits?
Hogwarts sold 24 million in under a year, its definitely getting to 30. Elden Ring probably will too, especially if it gets a deluxe or GotY version or something similar to push it over the line. God of War doesn't make the cut at 25 million, too bad, should have sold more. And then BG3 is currently way back at 15 million, less than a bunch of stuff.
And then BG3 is currently way back at 15 million, less than a bunch of stuff.
Maybe it long-tails and gets there but I doubt it, a big darling even among "normal people" but thats the thing, games of the type he is talking about are a rarity, why are you expecting two or three of them to have come out in the same year?
The mod tools for bg3 won't be nearly as good as the creation engine. I don't even think it will have a map editor. Also the mod tools are suppose to be worst then divinity sin 2, their previous game...Yeah both Hogwarts and ER are locked in for 30M. That's what discounts are for.
Hogwarts Legacy is a standard open world game, those generally have long legs at low prices because its basically mindless comfort food gaming.
As for Elden Ring, the game lowest discount so far has been 40% off, there's clearly lot of sales legs to go through.
BG3 is an interesting case because it is around 15M~ and we're approaching the 1 year mark.
So it's selling quite a significant amount of copies below those two juggernauts even though it's a historical success as a CRPG. The X factor for this game is the mod support they're working on that is suppose to come out for the next big patch.
Depending on how the implementation, this is the type of stuff that can help with legs, especially for a RPG that is PC centric.
The mod tools for bg3 won't be nearly as good as the creation engine. I don't even think it will have a map editor. Also the mod tools are suppose to be worst then divinity sin 2, their previous game...
I think Nintendo's next generation is going to have a slower start than many expect. Looking forward to the reactions haha.
im there day 1 tho
Same.I think Nintendo's next generation is going to have a slower start than many expect. Looking forward to the reactions haha.
they will no doubt be successful. but to replicate and exceed switch hardware and software sales will be HARD. Specs won't be a deciding factor imo, and I honestly don't matter for 90% of gamers tbh. It has to have an "it" factor to push another 150 million. that's achieved by great marketing and execution on software.Same.
Its either gonna be a really hard generation for them.
Or if they have some great specs, that can play current gen games on portable, then they might stride away with there current momentum and be super successful