Personally, im expecting Redfall to be in the low 80's but end up being Arkane's most popular and successful game while Starfield gets back the RPG crown from CDPR who's had it since The Witcher III: Wild Hunt. I also see Starfield being a 95 rated game and being what Skyrim was over a decade ago. I'm expecting a gameplay teaser trailer at The Game Awards for Perfect Dark with gameplay trailers for Hellblade 2, Avowed and others in June 2023 at the Xbox Games Showcase which will most likely be part of E3 and in front of a live audience. I'm not expecting Microsoft to show much between now and then. As for Everwild, I still believe that the game should be cancelled but that's just my own personal opinion.
Something between an 82 - 85 for RedFall sounds realistic honestly, which would be good, but regardless of score I just don't think it has a lot going on in order to be "that" kind of huge main draw or really get lots of heads turning. Ghosts of Tsushima was "just" an 84 MC but it really struck a chord with the zeitgeist and drew in lots of people both critically and commercially. So MC score isn't always reflective of a game's quality or what effect it can have in inspiring/influencing other games, gamers & the industry for example.
I can't see Starfield getting anything
CLOSE to a 95 unless it is completely bug-free and represents a clear step over Skyrim and the Fallout games in practice. I know Skyrim itself got high MC scores but remember that was by 2011 standards, and game reviewers were generally easier on games, AAA games included, at that time. Skyrim also had a less competitive environment and standards for open-world games weren't as tough as they are today. Personally, I haven't seen anything from Starfield footage so far that shows it'll be a league beyond what Bethesda's done prior with the latter Fallout games or Skyrim.
To me Starfield's looking more like an 85 - 87 MC game if reviews don't give points off the "potential" from PC modders who are technically not Bethesda employees (nor that content being available at the time of review), so that should not weigh into the game's score because by that logic virtually every game should have updated review scores over time as many get mod support on PC. Why make that exception for Bethesda's games?
I doubt we're getting anything for PD this year, but maybe June Showcase? Hellblade 2, tbh we should get some more in-depth gameplay THIS year at the TGAs, but I doubt it. Same for Avowed. At least one of those need to be ready for 2023 release IMO. Everwild was probably internally "cancelled" and rebooted into something we likely could have never guessed going by the 2020 footage. That could be for better or for worst.
Spider Man 2 will be huge no doubt but it took FFXV almost 6 years to hit 10m in sales and this time around, it's not multi-platform. I think a lot of people overestimating what FFXVI is going to do. FF VII Rebirth will do better than FFXVI. Already mentioned what I believe Redfall and Starfield will be above but I do agree that Starfield gets delayed to the second half of 2023. I'm honestly expecting a full one year delay which in all honesty, im perfectly fine with. Forza Motorsport will get back it's simulation racing crown and be a 90+ easily. For 2023, im expecting Redfall, Ghostwire Tokyo (port), Forza Motorsport, Contraband and Starfield along with a fewer smaller titles like Age of Empires series and Project Belfrey which is similar to Dragon's Crown and sounds really good if the current rumors are true.
The thing with FF XV though is that it was a troubled game that didn't really hit all its design goals/targets and had quite a few development issues. FF XVI is looking like the complete opposite of that:
VERY focused, actually ahead of schedule, hitting its targets and everything else. The hype for that game is leagues ahead of what I remember for FF XV.
I really can't understand how you'd be okay with Starfield getting delayed to H2 2023; it's likely going to happen, but once again it'd be a complete failure on MS for misleading/poor communication. They gave H1 2023 back in May this year, but apparently that won't end up being a long enough delay? As for Forza, if it isn't anything more than a prettier Forza Motorsport, or especially if it has a controversial car system like FH5 or greedy MTX practices, I'd expect it to get dinged for that stuff the way GT7 did, otherwise it's going to make the reviews look suspect to me.
For Project Belfrey, I'm guessing it will PLAY something like Dragon's Crown but going by the previous games that dev have made, it visually will not be on Dragon Crown's level. The art style simply isn't there with that dev, nor do I think an aesthetic like Dragon Crown's is their goal, but if just speaking in terms of Western 2D games I don't think it'll have much on say Indivisible or Cuphead, aesthetically. And that kind of thing really helped boost those games in addition to strong gameplay.
But maybe they have different artists or whatnot working on that particular project and it'll look visually cooler, we'll see.
I agree with this to an extent. I think PSVR 2 bombs after launch unless Sony has some top tier internal studios working on games which I highly doubt they're going to do, Forspoken even with good reviews is going to bomb sales wise as Square Enix always has high expectations that they rarely meet. Rest I agree with.
They already have a Horizon VR game in development for it, and I wouldn't be surprised if Asobi are working on another Astrobot for the thing. 3P devs are going to support it, there are rumors of Half-Life: Alyx getting ported to PSVR2 and maybe with extra content and features. Saying PSVR2's going to "bomb" is kind of wild because while Sony are treating it like a console event in terms of scale & optics, we know it's being sold for a profit margin on the hardware alone, game sales will just be extra revenue & profit on top of that.
For Forespoken, actually if you look at it carefully those high sales expectations of SE were always in relation to the
Western teams...the groups they just sold off to Embracer. TR 2013, Remember Me, Avengers, GoTG...all from the Western studios. Forespoken probably isn't going to do gangbusters but I can see it doing something like 5 million in the first year. Keep in mind games like RE Village have "only" sold like 8 million copies and have been very financially successful for Capcom, so even if SE have some internally stupid projections, in reality Forespoken should do pretty well for them.
Just give it some decent marketing and a favorable release schedule, and it should be good to go.
There's a lot of stuff coming to Xbox and while the third party games are mostly multi-platform, they're day one on Game Pass. Atomic Heart, possibly Stalker 2, Wo Long, Flintlock, Lies of P and many others will definitely fill out the gaps in between Microsoft's first party releases. And of course, there will be plenty of stuff that we don't yet know about. I disagree with quantity over quality in regards to Starfield because if that was true, it wouldn't have been delayed.
But all the stuff Todd's been talking about since the delay has been about quantity. 1000 planets. 250,000 lines of dialog. "Endless" customization options. Those are features focused on numbers, they say nothing about the quality.
Really things like the 1000 planets turn me off because if there are only four major cities, wouldn't they all be on a single planet? So that's 999 planets simply "there" for gathering resources and little else. Sometimes less is more, Bethesda.
For me personally, it's about what could be after the acquisition. I'm hoping that COD becomes a platform with Infinity Ward, Sledgehammer Games and Raven Software working on it and releasing post launch content while all the other studios can go work on other projects and IP's. Of course, this would take a few years but they need to be taken off COD in order for any of that to happen. Aside from that, it's the hope of getting Diablo IV in Game Pass because why would I buy it if I don't have to? And no, I don't care about ownership which I see as highly overrated in this day and age. In regards to them being ambitious or not, that would remain to be seen but again, before any of that could happen, those studios would have to be taken off COD which is what im hoping for.
What you want for COD would maybe be ideal in one sense, but disastrous in another sense. Right now, both the annual releases
AND Warzone bring in huge amounts of cash. Changing the model where the two essentially fold into one may alienate a large portion of those who are only in it for the annual releases, leading to a big dropoff in revenue & profit.
For that reason alone I can't see MS turning COD into a live-service platform. However, I think they'll be able to find a way to keep the current model going, MAYBE make the annual releases a 1-per-2-years thing and alternate on the off-year with a semi-big campaign DLC. I can tell for you, COD and Diablo IV are the big gets out of this acquisition, and that's fine. But personally, I want to see more about the games they can do with viable-but-dormant IP. Like remember those BS Banjo-Kazooie remake rumors back in the summer? Well what if Toys For Bob and the team that did Crash could do a Crash/Spyro/Banjo-Kazooie platformer with some mechanics from the Lego games?
That would be neat. However that's not the kind of discussion I see when people are talking about the acquisition, and I simply don't care how much extra money it means for Microsoft or even if it means I can get the games in GamePass instead of buying them. Those just aren't aspects of the deal that are terribly interesting to me.
And then, there's Blizzard who have been a shell of their former self under Activision and Kotick. Under Microsoft, they can only get better and with everything I have read and seen in regards to Diablo IV, it definitely seems like they're finally heading in the right direction. And personally, im hoping StarCraft Ghost gets resurrected.
There's probably a strong chance they bring back Starcraft in some significant way, that would be one of the safer dormant IPs to do something with.
This I disagree with simply because instead of having a streaming box, they'll just get the Game Pass App onto Smart TV's and who knows, they could always bring back the streaming box down the line plus right now, it would be too many consoles especially when technically, you don't need that streaming box because you could always buy a used Xbox One and stream the games through that console which will give the same results. I also don't think that they're in a rush for streaming. They want to get it right and make sure the tech is fully where they want it to be.
The thing about the streaming box is that it would have provided a consistent means of aiding in offloading the bandwidth requirement for the end user, by having AV1 decoding hardware in the box for example, allowing for smaller data packets through the network connection from the server on MS's end and easing data usage for the gamer.
You can't count on every smart TV having that type of hardware built in, or even decent wifi hardware in them for that matter. What if the bluetooth support sucks? With a dedicated streaming box, you can have complete control and standardization of that in the hardware, as the platform holder. That's why it's important, and would still be a cheaper solution than say a Series S.
Yes, you can use a XBO for streaming, but it's not the most effective means. XBO can't support certain internet network protocols and features five years in the future, not efficiently anyway, because some of those may depend on features in hardware only the new consoles have, or the streaming box would've had. It's like trying to use an Onyx workstation from the mid '90s to stream a 1080p video and then doing the same with some cheap HP laptop releasing this year for like $199. The former could've been the top-end system of its kind for its time, using some uber CPUs and GPU that are theoretically better than whatever's in the cheap HP laptop (especially if it's got a crappy Celeron). But I bet you the HP would run that 1080p video stream rather well while that Onyx system would chug struggling along.
Why? Because the cheap HP laptop would have modern-day hardware-level feature support for things (especially on the CPU side) beneficial for decoding and simplifying that 1080p video stream, that the Onyx system simply can't deal with even with a ton of hardware overhead in raw RAM or something like that. It's the same reason why those XBO systems will be pretty crappy for game streaming five years from now, but a Project Keystone could run circles around them for a decade.
I agree with this but like you said, I don't see it being a 2023 title whatsoever. If I had to predict a year, I would say 2025 at the earliest.
If it's 2025, then MS and Kojima announced it way too early. I mean, it'd be on par with the time between Death Stranding's reveal and release (2016 > 2019), but MS have already done this "reveal super-early" tactic with WAY too many of their 1P games, so it'd suck if they did that again with Kojima & Overdose.