FromSoftware made Elden Ring and Armored Core 6 with a staff of just 300 developers
The maker of last year's biggest game remains modestly sized by triple-A standards.
www.pcgamer.com
Thts all dependent on scope, quality and the quality of ppl hired. I would agree 500 plus is bloat. We've literally seem decent sized games with high metas helped by only a few dozen ppl.If BG3 and Starfield turn out to be great then a studio size past 500 devs is just bloated.
Not always, it depends.....Insomniac has a bit over 500 developers but they're very efficient with several games in rotation and consistent release cyclesIf BG3 and Starfield turn out to be great then a studio size past 500 devs is just bloated.
I mentioned those 2 specifically because they both have enormous scope and are being made by studios with a sub-500 dev count. Comparatively, we have CP77 where CDPR grew way too fast(300 - 1100 in 5yrs), probably creating a logistical nightmare for themselves, and they couldn't deliver on their promise.Thts all dependent on scope, quality and the quality of ppl hired. I would agree 500 plus is bloat. We've literally seem decent sized games with high metas helped by only a few dozen ppl.
Tons of copypasta and automated "content". I'm absolutely sure that they used their Chalice randomaizer to generate caves and catacombs in ER.I mean it shows, elden ring's greatest qualities are things that don't take a lot of work. They reused a lot of animations from older games, the asset quality isn't super high or varied, game performance is janky.
A lotta of outsourcing. They outsourced a lot of assets work to SEA regions.I mean it shows, elden ring's greatest qualities are things that don't take a lot of work. They reused a lot of animations from older games, the asset quality isn't super high or varied, game performance is janky.
I mean it shows, elden ring's greatest qualities are things that don't take a lot of work. They reused a lot of animations from older games, the asset quality isn't super high or varied, game performance is janky.
there doesnt need to be an alternative, from is doing exceptionally well in their lane. in a few years AI tools will be of a level that any game will have high quality assets.Whats the alternative? 2 billion dollar budgets and 10 year development times like GTA6?