D
Deleted member 13
Guest
All,
I am going to start doing something special for this site that I think everyone will enjoy. I'm going to pit exclusive to exclusive of Xbox/PC vs. PS5 games in an all out head-to-head competition of graphics technology. The rules are simple. I will pick an exclusive game on PS and an exclusive game on XSX (PC as well) and evaluate each games graphical implementations. It will work off of a category system that I came up with. In order to make things fair, I've included 2 subjective categories that I will judge personally. Hence all of these analysis will be opinionated. These kinds of threads tend to draw many crowds into participating in the discussion and since I'm on a site that has some great open-minded people, I think it will be very fun and a huge learning lesson for many.
Here are the categories that I will judge:
1) Textures (resolution, normal maps, POM)
2) Lighting (RT, GI, AO, shadow casting lights, many lights, etc..)
3) FX (smoke, clouds, particles, rain, procedural tricks, lighting, explosions, etc..)
4) Animation (character, AI, particles, assets, etc..)
5) Shaders (materials, hair, skin, etc..)
6) Art Direction (color palette, consistency across assets, environments, etc..)
7) Complexity (physics, several instances, LOD, screenspace FX, etc..)
All claims in these categories will come with vids/screenshots and each game will have a "CLAIM TO FAME" headline denoting what the game did the most with it's graphics resource budget. Whichever game wins the most categories wins the analysis. I will be making my first head-to-head this weekend for everyone to read.
Any questions, just let me know. After the first one, I will open up for the community to pick the next head-to-head competition (provided I bought the game)
Cya soon!
I am going to start doing something special for this site that I think everyone will enjoy. I'm going to pit exclusive to exclusive of Xbox/PC vs. PS5 games in an all out head-to-head competition of graphics technology. The rules are simple. I will pick an exclusive game on PS and an exclusive game on XSX (PC as well) and evaluate each games graphical implementations. It will work off of a category system that I came up with. In order to make things fair, I've included 2 subjective categories that I will judge personally. Hence all of these analysis will be opinionated. These kinds of threads tend to draw many crowds into participating in the discussion and since I'm on a site that has some great open-minded people, I think it will be very fun and a huge learning lesson for many.
Here are the categories that I will judge:
1) Textures (resolution, normal maps, POM)
2) Lighting (RT, GI, AO, shadow casting lights, many lights, etc..)
3) FX (smoke, clouds, particles, rain, procedural tricks, lighting, explosions, etc..)
4) Animation (character, AI, particles, assets, etc..)
5) Shaders (materials, hair, skin, etc..)
6) Art Direction (color palette, consistency across assets, environments, etc..)
7) Complexity (physics, several instances, LOD, screenspace FX, etc..)
All claims in these categories will come with vids/screenshots and each game will have a "CLAIM TO FAME" headline denoting what the game did the most with it's graphics resource budget. Whichever game wins the most categories wins the analysis. I will be making my first head-to-head this weekend for everyone to read.
Any questions, just let me know. After the first one, I will open up for the community to pick the next head-to-head competition (provided I bought the game)
Cya soon!