Yes "within the Ubsisoft montreal studio." You can't just go giving her credit for stuff like The Division, developed in Europe.. released after she left.
She meant Ubisoft Montreal is the studio from where she worked back then (she later moved to Ubisoft Toronto). Ubisoft Montreal is (and was back then) the biggest and most important studio of Ubisoft.
The Division wasn't developed only in Europe, they had their lead development studio there but many people from many studios from all around the world worked on it. In the same way that games that have a lead studio from Canada aren't developed only there. Ubisoft has dozens of studios around the world and on top of that they also work with external outsourcing development studios, and many internal and external marketing, PR, CS, sales, CM teams, music studios and many more spread all around the world. Thousands of people from many differnt countries work in these AAA games.
A Ubisoft game can have its lead development studio anywhere in the world, several support development studios anywhere else around the world, outsourcing studios in other places around the world, to have its editorial team an executives in Paris and brand managers and more executives elsewhere but mostly in Canada because it's by far were they have more people related to development. It's a global corporation.
As an example the motion capture, voice acting and user research of games like The Division were made in Ubisoft Toronto too.
You are over-crediting her.. look at her own linked in, look at the games she's directly involved in.. those are safely accredited to her obviously, and that's what she actually talks about.
I am not over-crediting her. In fact I'm undercrediting her because I'm not mentioning many games where her teams worked on while she was their boss including some released after she left the company.
I mean that's great; nobody is denying her past success. The Sims Online was a success, do I really care? Not really... AC was a success, and you are welcome to disagree, I found the game almost insulting. They developed a cool parkour system and painted a nice world and then released what I considered a completely unfinished game. To me that is a direct knock on the person responsible for the game at the executive level.. they then turn around and sell you AC2 for full price the next year.. impressive feat as a producer for sure... but again, exciting as a consumer? Not to me. it's the anti-thesis to just focusing on a good product, to instead focus on yearly releases.. and if she gets credit for anything, it's that assembly line approach.
You may not like the games where she worked on, but it's a fact she worked in many super successful games, including super successful new IPs and build and leaded different AAA teams who worked in many hits that again you may or may not like.
You seem to be ignoring much of what she's been up to the last number of years either way though... ignoring that she's the executive behind the biggest loot box controversy in the industry.. ignoring that you probably can't name me any game she's been involved in since she left EA, even though Stadia did produce some under her...
I am not ignoring them, you would know it if you would read what I posted in this thread.
As an example when I said "Motive had nothing to do with the lootboxes of Battlefront 2 because Motive there was only a support team that made its campaign mode. They also made Star Wars Squadrons and when many like her left to Google they were working on Dead Space remake and an unannounced single player new IP." I also mentioned she also was in charge of Visceral and that EA (not her) killed their Star Wars game leaded by Amy Hennig and did shut down the studio because it was single player and didn't feature lootboxes.
I also talked about her work at Google. Where she wasn't producer, but Vice President & Head of Games and Entertainment. She was in charge of the Stadia exclusive games but specially building and leading their internal dev teams that Google did shut down before they were able to ship their first games as I mentioned (and not because of the teams of the projects Sony signed for them in a month or so and wanted all 3 projects). As I said, I undercredited her because I didn't mention everything she did. As an example when she was in Google they did publish a few games developed in external studios: Submerged, Outcasters or Gylt. This last one was developed by a local indie team from here, I'm friend of some of them including their top managers. She also did help/work on additional Ubisoft or EA games I didn't mention (in addition to the big list of games of Ubi Toronto that where developed -not only as lead studio- when she was their studio manager and Ubi VP but not anymore as producer or executive producer -released both before and after she left-).
I'm not saying her company isn't capable of producing something great, but they are far from a sure bet... and having Jade Raymond at the helm isn't even all that meaningful IMO.
And you say I'm the one ignoring her games and work, LOL!
She built and lead several AAA studios and teams who worked in countless super successful AAA games including some super successful new IPs, some of them being produced or executive produced by her. If Sony or anyone else wants someone to build and lead AAA studio to create new top AAA IPs I highly doubt there is anyone else in the world more experienced and successful than her on doing that.
Some fun facts: With over 4 millions in a week, Watchdogs broke the historical record for best sales in launch week for any Ubisoft game and for any new IP in the industry and back then was also the most preordered game of that year and generation. It sold over 10M copies in around 7 months.
Watchdogs also had the record of best launch day sales for any Ubisoft game until The Division got released, which also broke the record of best first week sales for any new IP, selling more than Destiny (which had more day one sales than The Division).
And all that on top of the AC franchise selling over 155 million copies before the best selling, top grossing games of the series AC Valhalla was released.
And these are only some examples, she and her teams worked in a ton of successful games and IPs even if not at tihs level. Sure, nothing meaningful.