You say it doesn't sound exciting yet the Spider-Man games are 3 of PlayStation's best selling games of all time.
I said the IPs you mentioned didn't sound exciting. Neither as a gamer, nor as a movie watcher.
The Insomniac Spider-Man games are amazing (no pun intended), but I love Spider-Man in general.
Yes and games like Arkham, Spider-Man, and Hogwarts Legacy show exactly what can be done with budget and talent.
Loved all 3, but budget and talent alone are not everything. Otherwise we all would be loving Suicide Squad, right?
Maybe you should have the humility to see that these games don't need to target you in order to be financially successful.
That's the difference between you and me, it seems. No, they don't need to target me, but I, as a consumer, put my interests before of thinking if it's financially successful and - as a consumer - have the right to be disappointed if the console ecosystem(s) I choose to be part of, stops releasing stuff I'm interested into. But maybe you work for Sony, so I can see why you put their interests before yours.
Any evidence of that happening with PlayStation?
Now? No, that's the point you and others seem to miss. Repercussions aren't immediate. But we have another major console manufacturer which went a similar way. I let you guess which one and how that turned out, I think that you should be able to guess right.
They gave the example of making sure they develop with PC in mind, that doesn't mean they're developing towards PC. I don't think you understand the difference or what a PC port even is. Like I've told you before, these games are already written on PC, they're only compiled against PlayStation and optimized for PlayStation hardware. When they create a PC port they're taking the same assets and programming and programming for different inputs and optimizing against different hardware.
You seem to lack tech knowledge, so I will avoid lecturing you. You are probably one of the people believing the "it's just some sliders" excuse.
The sentence:
Sharing our stories and experiences on PS5 as well as PC is something that Naughty Dog has embraced and will continue to support moving forward.
Should be enough to understand how PC development has become part of the development process.
You asked for proof, I provided. If you don't want or are not able to understand what's written, is not my fault.
I know someone who bought a used PS4 for their kid just last Christmas so that they could play Fortnite.
I know multiple people who bought PS4s because I, the fanboy hardcore gamer, told them they had the better exclusive games.
the idea that significant resources from first party teams are dedicated to PC ports is not in line with what is happening.
It's actually worse, as they are now dedicating significant resources DURING development to make the ports easier.