If they earn 200+ million a year, how is it so that they aren't profitable, I mean they only have about a 1000 employees.
Who said they aren't profitable? Btw, when announced the acquisition they were around 800 employees but now they have 1500-1600 people.
Even just yesterday I think Totoki said in the live stream that bungie did not break profits.
I don't think he was including the remaining acquisition costs, he was just comparing the costs of the studio vs revenue (im not a 100% sure).
I'll watch the stream again, I don't remember him saying Bungie wasn't profitable. And well, Sony never said they aren't happy with Bungie. In fact, yesterday they highlighted The Final Shape as one of the two main releases for this fiscal year.
And well, the first GaaS that SIE released with Bungie being part of the GaaS Excellence team (in addition to PS Studios and SIE publishing GaaS related stuff experts), Helldivers 2, has been a stunning success.
What I remember he said is something he knew before: that their G&NS operating income (SIE profit) in recent years is being negatively affected because they are still paying costs related to the acquisitions (meaning retention bonuses, getting a new office, business trips to update strategy and workflow, integration, etc) made in recent years, being one of them Bungie.
Which is a different thing of Bungie not being profitable.
Is the marathon development + Final Shape development costing 200+ million every year with only a 1000 employees?
They are supposed to be around 1500-1600 employees (no official data, just from LinkedIn and jobs websites that make these estimations) and are also working in more games, minimum the other unannounced game they teased in a job offer (probably the same they trademarked as Matter) and pretty likely Destiny 3, plus movie/tv show adaptations of their IPs.
I don't remember the number they make, I estimated it so probably was wrong. But let's say it's $250M/year. Let's say they have 1550 employees. That would give an average of 161.3K/year per employee. If they would have 1000 employees, it would be $250K/year per employee.
They also got a big new office a few years ago, which I assume they maybe still be paying and should have nice office costs.
So doing these numbers I'd say they may not be profitable if they really are >1500 people. But well, even if it's the case they will once they release all the stuff they have in the works. And in a context of AAA gamedev and growth would be normal: they make a big investment and takes some years to release the product and make money.