IGN - Nintendo Reveals Tears of the Kingdom's Single Biggest Problem and How It Was Solved

Gamernyc78

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As it turns out, developing a physics-driven world where the player can glue together anything they want was incredibly difficult, and Nintendo is finally pulling back the curtain on some of the reasons why. During Nintendo's Tears of the Kingdom panel at GDC, Senior Director Takuhiro Dohta, Sound Programmer Junya Osada, and Physics Programmer Takahiro Takayama explained how Tears of the Kingdom's impressive world came to be.

The developers explained that the philosophy behind both Breath of the Wild and Tears of the Kingdom is something they call "multiplicative gameplay", where action and objects come together to create countless possibilities. When it came time to begin development on Tears of the Kingdom, the Zelda team felt there was potential to enhance that philosophy by allowing players to stick multiple objects to each other. This idea would eventually be finalized as Link's Ultrahand ability, but it was a long road to get there.

"Just like the design philosophy for the rest of the game, sounds in Tears of the Kingdom play in a system without dedicated implemenation, and in some cases abstract sounds combine to create something entirely new. For example, there is no dedicated wagon sound or paddle boat sound, these sounds are created by the wheels rolling or rotating on the water, with the quality changing based on the size, shape, and material. Osada said, "It’s making sounds that I have no memory of creating! Even the director told us, 'This is basically a physics engine for sound, isn’t it?"
 
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Gamernyc78

Gamernyc78

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its biggest problem is it looks and runs like shit on outdated hardware, and they didn't fix it lol
BOTW was very empty a world for me and I struggled to finish it because between the boring divine beasts, boring dungeons and empty world it didn't grab me was this sequel similar? I didn't buy it because BOTW was off putting to me.
 
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Gamernyc78

Gamernyc78

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Did they fix the real biggest problem? Boredom?
Seriously ppl really went hard with "omg the physics" but I didn't find tht impressive as the world was so empty and had no density so tht wasn't a big spectacle to me and I'm sure anyone could have done tht level of interactivity if they sacrificed all the density.
 

Luffy123

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its still a very boring game

and the special powers they gave you were even worse then in Breath of the Wild
 
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Gamernyc78

Gamernyc78

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its still a very boring game

and the special powers they gave you were even worse then in Breath of the Wild
Gd to know, I was planning to buy it eventually but if it's more of the same I'll pass.