Interview: CD Projekt RED has learned its lessons for the next Cyberpunk
Plus: America's newest, biggest video game union, and Nintendo's 2024 calendar mystery
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Interview: CD Projekt RED has learned its lessons for the next Cyberpunk
Plus: America's newest, biggest video game union, and Nintendo's 2024 calendar.
Cyberpunk 2077. Screenshot: CD Projekt RED
Game director Gabe Amatangelo believes his team at CD Projekt RED can repeat what the studio did on Cyberpunk 2077.
He’s not talking about the bad part.
Not the disastrous 2020 launch that produced a heavily hyped game (13 million copies sold in 10 days) that was so buggy and so disappointing that Sony removed it from the PlayStation’s online store for six months. Not the part that led CDPR, trying to contain the damage, to offer refunds.
Rather, he’s thinking of the good part: the development of Cyberpunk 2077’s expansion, Phantom Liberty, one of the best-reviewed releases of 2023. That add-on, launched last September alongside a 2.0 patch that overhauled the base game, turned a debacle into a darling.
It didn’t come easy, and it didn’t come cheap.
investors don’t seem sold yet; CDPR’s stock trades at about a quarter of what it did on the eve of Cyberpunk 2077’s release, though it has rebounded from 2022’s lows).
“I think what we did with Phantom Liberty is very achievable,” Amatangelo told me during an interview last month at the DICE Summit in Las Vegas, when I asked if they could pull it off again. Some of his confidence is due to evolving the game design in Cyberpunk. But a lot of it, Amatangelo said, is about finding better ways to make a game.
“It comes down to the composition of the team, the talent. And, really, kind of trusting each other and believing in each other.”
Getting the gig
Amatangelo joined CD Projekt in early 2020, after a career that included work on online multiplayer games such as Star Wars: The Old Republic and single-player expansions to Dragon Age Inquisition.He became Cyberpunk 2077’s game director in spring 2021, after the game had been patched several times.
He held the reins for 2.0 and Phantom Liberty, an expansion he said the team approached as a sequel. They focused on iteration, on reviewing how protagonist V and the game world of Night City functioned for the player—and how it could be improved.
“A lot of what we did on the road to 2.0 was just to be like, ‘Okay, if this is supposed to be functioning in this world, why is it not? And let's address as many of those as we can: AI, police system, other other activities happening with or without V.’”
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