Yeah,
Silent Hill 2 is an artful creator-driven narrative game and that entire interview sounds very corporate. Like Bloober Team mainly wanted involved to further their careers. Some of their other interviews also sound very buzzwordy (like they're saying flowery stuff with no real meaning behind it), and with that in mind, it's not reassuring that they got the job because they were "the most passionate."
This part of the interview is also a red flag IMO:
"Full action," "mass appeal," and "not by environmental storytelling" all sound like the opposite of
Silent Hill 2. That game wasn't really a crowd-pleasing blockbuster, it was basically the video game equivalent of David Lynch crossed with Clive Barker and Dario Argento. As great as it was, it wasn't what I would call "mass market" in the same way as
Resident Evil or
Dead Space. We're talking about disturbing adult themes, a weird dreamy atmosphere, abstract avante-garde (and heavily symbolic) storytelling, simplistic gameplay, and subdued scares. Some of these statements from Bloober Team (plus the trailer and their previous games, which were
Silent Hill-influenced) lead me to believe that they don't quite understand what they got their hands on.
As for "full action,"
Silent Hill has combat in it but it's not really actiony. Just listening to the developers talk about it...
Keiichiro Toyama:
Silent Hill series creators: information, biographies, articles and interviews
www.silenthillmemories.net
Silent Hill series creators: information, biographies, articles and interviews
www.silenthillmemories.net
Masahiro Ito:
Akihiro Imamura:
Silent Hill series creators: information, biographies, articles and interviews
www.silenthillmemories.net
I would hope they would know better than to make
Silent Hill 2 less grounded and super-actiony.