Japan Studio's ambitious new AAA IP set in space to be unveiled at PS5's event (The best pasta of all time)

avenovah

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Back in december 2017, at 4Gamer's annual interview with japanase developers, Japan Studio creative director Tsutomu Kouno (Legend of Dragoon and ICO designer, and director of the award-winning LocoRoco and it's sequel) said that in 2018 he would unveil a new game after a nearly decade-long silence since the release of LocoRoco 2 in 2008. That obviously didn't happen as the only announcements the studio made that year were Team Asobi's Astro-Bot: Rescue Mission, From Software's Deráciné and Clap Hanz's Everybody's Golf VR.

"Yeah, but what does that have to do with next week's PS5 games reveal event?" you may ask. Well, to answer that we'll need to see the full picture, so let's go back to spring of 2014.

A couple of weeks before E3 2014, reddit user Ruin4r leaked a list of games that would be coming exclusively to PS4: The Last Guardian, a new God of War game, a The Last of Us sequel, Crash Bandicoot, an "unnamed space game" and Bend Studio's Dead Don't Ride - which has been key in verifying the authenticity of the leak thanks to a cryptic tweet posted by Shinobi602 on april 2016 in which he also reffered to Bend's unannounced PS4 game as Dead Don't Ride, before it ended up being titled Days Gone.

On april 18th 2016, Ruin4r came back to reddit to say that all of the projects previously mentioned by him are still in development and clarified that many of them were in early stages when he first leaked them, which was the case not only for God of War, The Last of Us: Part II or Days Gone, but also for the "unnamed space game". Before we move on, in an effort to reinforce Ruin4r's reliability, I'd like to mention that he also was the only individual who leaked the reveal of a Shadow of the Colossus remake at E3 2017.

Meanwhile, on the "official" side of things, we have SIE Worldwide Studios president Shuhei Yoshida, who during an interview with Greg Miller and Colin Moriarty at E3 2015, told them that "Japan Studio is now producing a really great project that I'm really excited about", said project was also Allan Becker's (former Santa Monica studio head who took over Japan Studio's direction between 2011 and february 2020) key title in his plan to turn around the studio. For those who may wonder, that game was not Gravity Rush 2, as Toyama's title was later referenced as a different project by Yoshida during the interview.

At the end of the year, as part of an interview to 4Gamer, Japan Studio producer Teruyuki Toriyama mentioned that in 2016 he would be involved with the production of an "ambitious title", also implying that said title would be in the works for the following years.

Then in 2016 during a livestream in celebration of Famitsu's 30th anniversary, Yasuhiro Kitao (former marketing and promotion over at Japan Studio) teased an upcoming unannounced project early in development by the studio to Famitsu's chief editor Katsuhiko Hayashi by handing him a tablet whose specific content remained unknown. Hayashi was blown away by whatever thing he saw and told the audience that, even if it would be many years until we properly see something from the game, it would be worth the wait. Later in the year, again courtesy of 4Gamer, we got another statement by producer Teruyuki Toriyama, who told us that the studio was "moving forward with the creation of ambitious titles."

In december 2017 we discovered the existence of a new trademark by Sony Interactive Entertainment called "RaySpace" - one could say that the "unnamed space game" from earlier got it's title. That same month we also got 4Gamer's interview with creative director Tsusomu Kouno, who teased a game announcement for 2018, while Teruyuki Toriyama also promised "ambitious title announcements" for the coming year. But as 2018 went by and we were told by Sony themselves to not expect major first-party reveals at their E3 showcase and learned that PSX wouldn't be a thing that year, it started to be clear that there was a change of plans and the game wouldn't be shown.

Eventually, december came and so a new 4Gamer interview with Japan Studio staff. What was shocking is that Teruyuki Toriyama once again told us that he was "preparing for the debut of an unannounced title currently in production", but that didn't happen for the second year in a row. So what was going on with this project during the period 2018-2019? Well, I wanna get one thing absolutely clear: the game wasn't cancelled, as we would've heard the echoes of a downfall of this size just like we did when Santa Monica cancelled Darkside/Internal 7 in early 2014. That being said, this is what I think that went on:

As VGC reported a couple of weeks ago, the Horizon Zero Dawn sequel currently in the works at Guerrilla Games started up as a PS4 game until the development shifted to Sony's next generation console. This probably happened in either the latter half of 2017 or the first half of 2018, as Sony stopped to announce AAA PS4 titles around that time. With Ghost of Tsushima, announced in fall 2017, being planned for spring 2020, one could imagine that initially both RaySpace and the HZD sequel were planned to be late 2020 releases. But as production on Horizon Zero Dawn 2 shifted to PS5, I think its likely that Japan Studio's project went through a similar thing - as that has also been the case with other PS4 titles in production according to ZhugeEX.

Considering that we are going to see Horizon Zero Dawn 2 at the event, I think one game that Japan Studio is going to debut at the show for sure has to be Tsusomu Kouno's project - RaySpace.
 
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Is this a real game that's still on course for release? Would definitely be unique among PS's 1P lineup of titles (yes even assuming Japan Studio is effectively dissolved and what remains is merged with Team Asobi).
 

shrike0fth0rns

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Back in december 2017, at 4Gamer's annual interview with japanase developers, Japan Studio creative director Tsutomu Kouno (Legend of Dragoon and ICO designer, and director of the award-winning LocoRoco and it's sequel) said that in 2018 he would unveil a new game after a nearly decade-long silence since the release of LocoRoco 2 in 2008. That obviously didn't happen as the only announcements the studio made that year were Team Asobi's Astro-Bot: Rescue Mission, From Software's Deráciné and Clap Hanz's Everybody's Golf VR.

"Yeah, but what does that have to do with next week's PS5 games reveal event?" you may ask. Well, to answer that we'll need to see the full picture, so let's go back to spring of 2014.

A couple of weeks before E3 2014, reddit user Ruin4r leaked a list of games that would be coming exclusively to PS4: The Last Guardian, a new God of War game, a The Last of Us sequel, Crash Bandicoot, an "unnamed space game" and Bend Studio's Dead Don't Ride - which has been key in verifying the authenticity of the leak thanks to a cryptic tweet posted by Shinobi602 on april 2016 in which he also reffered to Bend's unannounced PS4 game as Dead Don't Ride, before it ended up being titled Days Gone.

On april 18th 2016, Ruin4r came back to reddit to say that all of the projects previously mentioned by him are still in development and clarified that many of them were in early stages when he first leaked them, which was the case not only for God of War, The Last of Us: Part II or Days Gone, but also for the "unnamed space game". Before we move on, in an effort to reinforce Ruin4r's reliability, I'd like to mention that he also was the only individual who leaked the reveal of a Shadow of the Colossus remake at E3 2017.

Meanwhile, on the "official" side of things, we have SIE Worldwide Studios president Shuhei Yoshida, who during an interview with Greg Miller and Colin Moriarty at E3 2015, told them that "Japan Studio is now producing a really great project that I'm really excited about", said project was also Allan Becker's (former Santa Monica studio head who took over Japan Studio's direction between 2011 and february 2020) key title in his plan to turn around the studio. For those who may wonder, that game was not Gravity Rush 2, as Toyama's title was later referenced as a different project by Yoshida during the interview.

At the end of the year, as part of an interview to 4Gamer, Japan Studio producer Teruyuki Toriyama mentioned that in 2016 he would be involved with the production of an "ambitious title", also implying that said title would be in the works for the following years.

Then in 2016 during a livestream in celebration of Famitsu's 30th anniversary, Yasuhiro Kitao (former marketing and promotion over at Japan Studio) teased an upcoming unannounced project early in development by the studio to Famitsu's chief editor Katsuhiko Hayashi by handing him a tablet whose specific content remained unknown. Hayashi was blown away by whatever thing he saw and told the audience that, even if it would be many years until we properly see something from the game, it would be worth the wait. Later in the year, again courtesy of 4Gamer, we got another statement by producer Teruyuki Toriyama, who told us that the studio was "moving forward with the creation of ambitious titles."

In december 2017 we discovered the existence of a new trademark by Sony Interactive Entertainment called "RaySpace" - one could say that the "unnamed space game" from earlier got it's title. That same month we also got 4Gamer's interview with creative director Tsusomu Kouno, who teased a game announcement for 2018, while Teruyuki Toriyama also promised "ambitious title announcements" for the coming year. But as 2018 went by and we were told by Sony themselves to not expect major first-party reveals at their E3 showcase and learned that PSX wouldn't be a thing that year, it started to be clear that there was a change of plans and the game wouldn't be shown.

Eventually, december came and so a new 4Gamer interview with Japan Studio staff. What was shocking is that Teruyuki Toriyama once again told us that he was "preparing for the debut of an unannounced title currently in production", but that didn't happen for the second year in a row. So what was going on with this project during the period 2018-2019? Well, I wanna get one thing absolutely clear: the game wasn't cancelled, as we would've heard the echoes of a downfall of this size just like we did when Santa Monica cancelled Darkside/Internal 7 in early 2014. That being said, this is what I think that went on:

As VGC reported a couple of weeks ago, the Horizon Zero Dawn sequel currently in the works at Guerrilla Games started up as a PS4 game until the development shifted to Sony's next generation console. This probably happened in either the latter half of 2017 or the first half of 2018, as Sony stopped to announce AAA PS4 titles around that time. With Ghost of Tsushima, announced in fall 2017, being planned for spring 2020, one could imagine that initially both RaySpace and the HZD sequel were planned to be late 2020 releases. But as production on Horizon Zero Dawn 2 shifted to PS5, I think its likely that Japan Studio's project went through a similar thing - as that has also been the case with other PS4 titles in production according to ZhugeEX.

Considering that we are going to see Horizon Zero Dawn 2 at the event, I think one game that Japan Studio is going to debut at the show for sure has to be Tsusomu Kouno's project - RaySpace.
Isn’t the artwork just a female Ludends! I was hopeful this rumor would amount to something before Japan Studio was restructured.
 

Johnic

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Isn’t the artwork just a female Ludends! I was hopeful this rumor would amount to something before Japan Studio was restructured.
Check the bottom left. It seems to be a profile pic/cover art from the person posting this.

Thought Japan Studio was working on something related to it as well until I saw the watermark.
 

Numero

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Japan Studio proved to be one of the worst Sony studio, they unfortunately didn't make notable games for worldwide market and failed to make a portable hit in their home market. They seemed very creative and interesting, but they also felt totally clueless. They were better at producing and supporting other studios rather than in actual in house development
 
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Danja

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Japan Studios were great when left alone to make the games they were good at making. Sony mismanaged the hell outta that studio and bled so many top talents. One of their biggest blunders and they will keep paying for it for many years to come.
 

Box

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Japan Studio proved to be one of the worst Sony studio, they unfortunately didn't make notable games for worldwide market and failed to make a portable hit in their home market. They seemed very creative and interesting, but they also felt totally clueless. They were better at producing and supporting other studios rather than in actual in house development

They only made Knack 1 & 2 last generation, and people act like it was a tragedy that they were shut down
 

Danja

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They only made Knack 1 & 2 last generation, and people act like it was a tragedy that they were shut down
It is a tragedy because they had top talent there. They simply were mismanaged
 
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JAHGamer

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They only made Knack 1 & 2 last generation, and people act like it was a tragedy that they were shut down
Cmon, they made and co developed some of the best and most iconic games in PlayStation history. It’s not their fault that Sony had so much Western bias and they didn’t receive the resources they deserved. They also ported a lot of great classic games to PS4, without them we wouldn’t be able to play many of the older catalog. Still can’t believe they’re gone but Nixxes and Bungie are “part of the family”.
 
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Box

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It is a tragedy because they had top talent there. They simply were mismanaged
Cmon, they made and co developed some of the best and most iconic games in PlayStation history. It’s not their fault that Sony had so much Western bias and they didn’t receive the resources they deserved. They also ported a lot of great classic games to PS4, without them we wouldn’t be able to play many of the older catalog. Still can’t believe they’re gone but Nixxes and Bungie are “part of the family”.

The talent is now at Asobi and they made the brilliant Astro game
 

historia

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Cmon, they made and co developed some of the best and most iconic games in PlayStation history. It’s not their fault that Sony had so much Western bias and they didn’t receive the resources they deserved. They also ported a lot of great classic games to PS4, without them we wouldn’t be able to play many of the older catalog. Still can’t believe they’re gone but Nixxes and Bungie are “part of the family”.
Well the best part still there, the astro bot games and the support team.

Ueda and Obuki team still going devs hell in their own studios, so I would say Sony dodged their bullets.
 

Numero

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Cmon, they made and co developed some of the best and most iconic games in PlayStation history. It’s not their fault that Sony had so much Western bias and they didn’t receive the resources they deserved. They also ported a lot of great classic games to PS4, without them we wouldn’t be able to play many of the older catalog. Still can’t believe they’re gone but Nixxes and Bungie are “part of the family”.
Yeah, they made a lot of great, creative, fresh games, but they didn't made the last step they needed to become a big player. Their last outstanding work was Shadow of the Colussus on PS2. They were among the best studios Japan could be proud of, just like Zelda team, Resident Evil team, Final Fantasy team. Probably they couldn't compete with other big player in the HD era, they were more comfortable with smaller projects. However Japan went full portable in the lat 15 years and it's unforgivable the absence of a single big hit from Sony first party japanese developer. It was a total and inexcusable failure from their part. It hurts, but they weren't going anywhere. It wasn't a studio that could carry the hardware in their own homeland
 
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On Demand

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Are these your words are an article? The wording reads like past tense.

I don’t see anything confirmed about Japan Studios game.
 

Box

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Well the best part still there, the astro bot games and the support team.

Ueda and Obuki team still going devs hell in their own studios, so I would say Sony dodged their bullets.

ICO and SOTC were both masterpieces but Ueda took way too long for The Last Guardian which flopped way too badly.

Idk why Ueda feels like he needs to create an entire language for each new game and make it completely different from the last.
 

Eternal_Wings

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JS was not bad. They had their prime in PS1/PS2/PS3 era. Some works/collaborations from Japan Studio:

Wild Arms plus some remakes/spinn-offs
Legend of Legaia
Alundra
Legend of the Dragoon
Siren
Dual Hearts
Folklore
White Knight Chronicles
Rogue Galaxy
Dark Cloud
Demon Souls
Bloodborne
Gravity Rush
Ape Escape
The Last Guardian
ICO
Shadow of Colossus
Minna no Golf
Arc the Lad

By any means this are not all of JS‘s games.
The main issue was their games were pretty much niche and too focused on Japanese audience. Also a big problem most of their games, never made it outside of Japan.

And for the cheerleaders of Jim Ryan, he was an enemy of Japanese gaming culture. Things could have turned out differently with someone else in charge e.g. Shuhei.
 
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Kokoloko

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Japan Studio proved to be one of the worst Sony studio, they unfortunately didn't make notable games for worldwide market and failed to make a portable hit in their home market. They seemed very creative and interesting, but they also felt totally clueless. They were better at producing and supporting other studios rather than in actual in house development

Not every game has to be a worldwide popular game. They had plenty of great smaller games from Gravity Rush, Locoroco, Tokyo Jungle, Siren and also released amazing games like ICO, Demons Souls, Bloodborne and Shadow of the Collosus, The Last Guardian.
They should of stayed, PS is missing those smaller titles
 
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Yurinka

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JS was not bad. They had their prime in PS1/PS2/PS3 era. Some works/collaborations from Japan Studio:

Wild Arms plus some remakes/spinn-offs
Legend of Legaia
Alundra
Legend of the Dragoon
Siren
Dual Hearts
Folklore
White Knight Chronicles
Rogue Galaxy
Dark Cloud
Demon Souls
Bloodborne
Gravity Rush
Ape Escape
The Last Guardian
ICO
Shadow of Colossus
Minna no Golf
Arc the Lad

By any means this are not all of JS‘s games.
The main issue was their games were pretty much niche and too focused on Japanese audience. Also a big problem most of their games, never made it outside of Japan.
They did many great games, and also severeal turds. The issue was that after several decades none of them had great sales (specially the ones made for Japan only) and at least a few of them were money pits.

Before he restructuring they were working on mobile games that ended being cancelled.

After several decades they had to rework Japan Studio to improve things a bit, focusing on their most productive people and focusing more on games with a more global appeal to maximize sales and profitability, something specially important now that budgets have been increasing.

Wasn't this a canned game?
If you mean the mentioned Tsutomu Kouno game, it was apparently canned in 2018. He's no longer at Sony and works as freelance since February 2021.

The Japan Studio game that got excited Yoshida and the one who teased Yasuhiro Kitao and Teruyuki Toriyama should be Astro Bot Rescue Mission. As I remember other than the Astro PS5 game, before the restructuring they were working on mobile games that were cancelled during a few previous years before the Japan Studio restructuring.

After the restructuring apparently they are no longer working on mobile games.

And for the cheerleaders of Jim Ryan, he was an enemy of Japanese gaming culture. Things could have turned out differently with someone else in charge e.g. Shuhei.
Not true.

As Shuhei did before with the European and American 2nd party publishing teams, Jim branched out the Japanese 2nd party publishing team to don't depend on a local gamedev team but instead having their own -and bigger- office (in the same building they already were) becoming part of the global XDEV team, and did help them grow to work in more games at the same time and cover the whole Asia instead of only Japan.

That also meant Japan Studio now was able to focus on their own internal games: they changed its management after decades of not being able to develop a single hit promoting the Team Asobi leader, and merged their internal development teams inside Team Asobi (which already was a team made with people from the other teams) and rebranded Japan Studio to Team Asobi because now it was its only team. Team Asobi also got a new office in the same Sony building where they were, and are growing expenting to become 100 people soon.

Polyphony Digital also grew during the Jimbo era and now has two development teams.

Shuhei moved to create and lead PlayStation Indies to support small games in different ways because he pitched that to Jim Ryan and Jim agreed.

Jim Ryan put as head of Sony's 3rd party relations ex-Capcom people and signed a number of deals with Japanese 3rd parties.

He also made a deal with Kadokawa and bought part of From Software, and in addition to publish Death Stranding signed its sequel and now is also working with Rise of the Ronin.
 
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